• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Exalted Deeds Versus Vile Darkness, the Final Confrontation!


log in or register to remove this ad

Umm, Isida:
Did I try for my feint? I wanted to take both attacks if I was flanking, but feint if I couldn't flank. Without sneak attack, I might as well be wielding a wet noodle around here...
 


"Lyssia" Norin only says, then he leaves Torr to Sebastion and rushes to help Darren. He runs around the knight in black armor and arrives at the back of the murderer, helping the tieflign flanking him. Immediately he lashes at him with a fist, using on him the energy he focused when he fought on the tiger-man but didn't release.

OOC: I move around Sebastion to help Darren flank Ralam. Then I attack him with a single unarmed strike and I use the stunning attack I didn't use before. Here are my battle stats again so you don't have to look for them.

Battle stats: My aura grants +4 deflection to AC and +4 resistance to saves against evil attacks and creatures to all within 20' of me. It shields out any attempt of mind control, and suppresses all spells and effect up to 3rd level (including invisibility, but not improved invisibility).

AC: 36
Flatfooted: 34
Touch: 35
(An evil creature that strikes me with a natural attack or unarmed attack takes 1d6 damage. An evil outsider takes 1d8 damage.)

HP: 104
(I have DR 5/magic and DR 5/evil, fast healing 5, fire resistance 10, and I'm immune to cold, acid, electricity, petrification and non-magical diseases.)

Saves:
Fort +14 (+4 vs poison),
Ref +15 (improved evasion)
Will +16 (+2 vs enchantments, +2 vs fear and despair)

Attacks:
Unarmed Strike +15/+12/+9 melee
(considered a +2 holy weapon for the purpose of overcoming DR)
- Damage 1d10+3, 20x2, bludgeoning
- Damage vs. Evil 1d10+3+3d6 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex)
- Damage vs. Evil Outsiders 1d10+3+2d6+1d8 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex)
-- Stunning Attack (DC 22 / DC 24 and victim staggered the following round vs evil) 10/day
 

OOC - Ok guys, I went back to the top of this combat round and corrected my mistake with Aekir's and Nessa's movements. Editing can be made to account for these changes. Sorry for the mistakes.
 

Deciding the ground is perhaps a little too active for her tastes, Nessa activates her boots of levitation and floats upwards towards the ceiling. Once about twenty feet up (or the height of the ceiling, whichever is less), she casts restoration on herself, and surveys the battlefield.

Things aren't looking good. She frowns thoughtfully, mentally running through her remaining spells. Boccob bless us, for we are going to need all the help we can get...
 


ooc-Doghead, Jarval, we retconned a little, Aekir has not attacked, neither Sylida or Nessa are aware of his presence, Nessa has not taken any damage, we are at the top of the round. Correct me if I am wrong Isida
 



Into the Woods

Remove ads

Top