TSR Example from the worst TSR adventure module(s) ever published

Parmandur

Book-Friend
Forest Oracle:
Is it pure incompetence
Or is it genius?


HAIKUUUUUUU!!!!!!
tenor.gif

I mean, people have been talking about it for years, so it has a certain something to it, muck like Plan 9 from Outer Space or The Final Sacrifice.
 

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jayoungr

Legend
Supporter
The module is currently on sale at DMs' Guild. I'm tempted to pick it up just for the laughs...


There's even a 5E conversion guide!

 


Hmmm....writing new encounters is fun, so I'll give it a try :D

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Encounter #16: The Tormented Knight

As the party enters the clearing in the forest, read the description below:



Thomas (AC 3 [full-plate]; MV 6'; HD 5+1; hp 4; #AT 1; Dmg 1-12 [katana]; % Lair 50%) has been trapped in a cave by an evil ogre that wants to marry his girlfriend. The ogre tried to put William to sleep, but it didn't work, so he trapped him so deep in the cave that nobody could ever find him or even hear him ask for help. Now Thomas is still there, and so he asks the PCs for help.

William would never attack the party or steal their things because he is a man of honour. Roll 1d6. On a 1 or 2, the party is surprised, on a 2 or 3, William steals the PCs' most valuable magic item and runs away, on a roll of 5, he attacks, and on a roll of 6, the ogre is surprised.

If the PCs try to move the rocks to help Thomas escape from the cave, they must succeed at a Strength check. If they fail, then roll 1d6, and consult the following chart:

1- 200 gold gets lost in the rocks
2- A small forest gnome bites the PC's ankles with a THAC0 of 18, dealing 2 damage, then he scampers away
3- The dragon runs away, leaving behind the smoky afterimage of a walrus
4- All of the PCs' magical items are transformed into nymphs, no saving throw. The nymphs will hide in the secret door unless the party has already paid the halfling innkeeper 50 gold, in which case, he locked the door for them
5- The rocks Polymorph into a river--refer to the River encounter above
6- Roll again

If they succeed, Thomas escape from the cave, and he will give them 100 gold and their choice of a potion of Teleport, an oil of Transmute Rock to Mud, or a potion of Phase Door. Afterwards, he asks for their help in defeating the troll, which has just appeared because it was angry that they freed him.

The troll (AC 1 [trolly-hide]; MV 12'; HD 6+3; hp 2; #AT 3; Dmg 1-7 + 5 [ogre smashing]; % Lair 100%) never leaves its lair, and it fights fiercely, though it does not sing or talk companionably to the players.

If it is slain, the PCs discover that the ogre was really not an ogre, but was actually William's girlfriend in disguise, who was a magic-user, and she didn't really like him, so she pretended to be a troll.

If they cut her body open, they will find three pearls, each worth 75 gold pieces, inside of her stomach because she liked to eat pearls whole when she cast the Identify spell, and so she choked on them and died. She won't let the PCs have the pearls normally, unless they defeat the gnolls, in which case she hides in the secret door under the log.

Thomas does not have anything that can be stolen, but if the party slays him, they discover that he is really a girl pretending to be a knight, but they couldn't tell because he was wearing plate mail. No wonder he had so few hit points. That's why the other girl didn't like him because she knew he was a girl. At this point, 1d6 wererats appear and demand that the party surrender the nymphs.
I really like this. It, and the modules it parodies, kind of remind me of when I tried to use GPT-2 to generate biographies for homebrew archfiends

EDIT:
example:
He corrals people (who fear Korath, part of his army), especially those of lesser
strength, and subverts the soul of those he encounters, upending his own nature and
impersonating his enemies. Korath is also one of the great dangers in the world,
even among corrupt mortals, and is accessible only by the wrathful, who would
gather and try and entrap Korath.
Korath embodies an evil that lumbers, evades, and moves undetected throughout the
world. For a narrow reason, those of lesser strength have to be at touch with the
Chaos Gods. To them Korath is base, useless and endless in the Apparition of Chaos.
Way many of the gods, dark and light, obtain pleasure from hoarding possessions
that combine those with malice and lust and have power over mortals. Those who
attempt to achieve a greater ecstasy of sin become young slaves or drown. Those who
can hold a place to the Lesser Evil upper echelons truthfully or with discernment
are free slaves, as those born with uncouthity from the strictures of the Satar or
the Celestial Kingdom suffered from contractions of the Exorcist. Those freedmen
are free tools and slaves of the Star God—even so solipsistic bargain hunters and
the Conjurers have to be thin-skinned, from whose mouths any touch would lead them
down an iniquitous road.
In contrast, those that commit evil agree and order their evil at the whim of Ordo
Moria, a powerful patron deity. A corrupted Ordo Mortis chooses to eviscerate
corruption for the gain of self-preservation in an oppressive world. Those who do
not belong to this prevailing caste are prey to forgettable servitude and
androgyny. Those who are infatuated with emotion hail from an infernal realm whose
tree of life is cold and filled with the essence of death. Those who have faced
persecution or risen against a weakly defended ruler with rage are drawn to the
seat of joy. Those who rule a world with the envy of all others are murdered by a
jealous deity.
Rokkoei Wyssbau is a demigod who takes him and other demons assigned into military
command with great care. He is known both for his prowess in combat and for his
dedication to becameling demons who believe in his unlimited soul spark. He
initially warps his enemies, beginnings for whom he can call upon most charisma,
until they forget about their delusion spread between politicians
 

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