TSR Example from the worst TSR adventure module(s) ever published

Ancalagon

Dusty Dragon
More adventuring material.

I submitted this paragraph to the OSR server

"A group of men head by. They are not tarrying or running. Nor are they singing. They don't seem to be making apple pies. As far as you can tell, they're not talking about sports. They neither have sombreros nor stilts. These men are not acrobats. They have no expression as they don't dally to the west."

The GLOG hivemind (specifically the user RandomWizard) then created a new class based on it :D (in the GLOG you gain one template (A, B, C....) per level, up to a max of 4).

Faceless Walker (start with basic clothes, a face-covering mask, and a knife)
A. While wearing your mask, you can perfectly hide your conversation, your movement speed, sombreros, stilts, and your facial expression.
B. While wearing your mask, people can't see you have your weapon drawn until you attack something with it.
C. You can exert an anti-acrobatics field. All attempts to perform acrobatics within 100 feet of you go horribly wrong, likely resulting in broken bones.
D. You learn a secret: the reason your mask does this is because of the machinations of something far to the west. You may join together with a band of other Faceless Walkers and travel to seek it out.

No mention of pies though....
 

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Well, consider how in the H--- this even got green-lit for publication!?

I started reading a pdf of this about 8 or so years ago and never got past the first page.
 

Maxperson

Morkus from Orkus
I was looking through some of my old D&D modules last night, and I came across The Forest Oracle, what I think is the worst TSR module ever published. It is so bad you have to read it to beleive it. So, just for the fun of seeing your reaction to it, here is one "encounter area" of the module.

Adventure module (AD&D1):
The Forest Oracle
by Carl Smith
c. 1984

The below is quoted exactly -- I've inserted nothing, changed nothing, and removed nothing. The "boxed text" is for the DM to read to the Players.

Note: the lake is called "Quiet Lake", and is minimally described before the below text as "strangely different" with no bird song or animal movement. "It does not seem as ominous as sad."



How many things are just wrong with this encounter and text? I mean, just start with Evan's stat block: 3rd-level fighter with 2 hit dice and 5 hit points? His damage is by an axe, but he only owns a longbow and a dagger. It hurts my head just reading it. And the "plot"?

And this is not the worst encounter scenario in the module. The whole thing is like this, just non-sensical encounters, screwed-up stat blocks, and contradictory descriptions. God this is so bad.

When I played this adventure (as a PC 3rd-level fighter), our party got all kinds of sidetracked because of encounters like this. We saw conspiracies in every encounter because the setup made no sense and explanations were so flimsy ("Why don't you pour that potion in the lake, yourself?"). We never finished the adventure. After getting about 1/3rd through it, the DM just couldn't go on because we were completely confused by the nonsense.

I'm interested in seeing text from other adventures that you think are really bad.

Quasqueton
Yeah. There's a bunch wrong there, but as far as level, hit dice and hit points go, it's probably a typo with hit dice and someone put in 2 instead of 3. Remember, this was old D&D and you didn't get max hit points at first level and only got a con bonus at 15 or higher. I think I got a fighter to level 3 once with single digit hit points. He could have had 3.

Edit: Dangit all. Gotten by yet another thread necro.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Yeah. There's a bunch wrong there, but as far as level, hit dice and hit points go, it's probably a typo with hit dice and someone put in 2 instead of 3. Remember, this was old D&D and you didn't get max hit points at first level and only got a con bonus at 15 or higher. I think I got a fighter to level 3 once with single digit hit points. He could have had 3.

Edit: Dangit all. Gotten by yet another thread necro.

A group of threads exist. They are not tarrying or running. Nor are they singing. They don't seem to be making apple pies. As far as you can tell, they're new. They neither have sombreros nor stilts. These threads are not recently posted. They have no expression as they don't dally to the west.

Edit: my post is a paraphrase of another post- the unaltered witty text was originally post #14 of this thread.
 
Last edited:

More adventuring material.

I submitted this paragraph to the OSR server

"A group of men head by. They are not tarrying or running. Nor are they singing. They don't seem to be making apple pies. As far as you can tell, they're not talking about sports. They neither have sombreros nor stilts. These men are not acrobats. They have no expression as they don't dally to the west."

The GLOG hivemind (specifically the user RandomWizard) then created a new class based on it :D (in the GLOG you gain one template (A, B, C....) per level, up to a max of 4).

Faceless Walker (start with basic clothes, a face-covering mask, and a knife)
A. While wearing your mask, you can perfectly hide your conversation, your movement speed, sombreros, stilts, and your facial expression.
B. While wearing your mask, people can't see you have your weapon drawn until you attack something with it.
C. You can exert an anti-acrobatics field. All attempts to perform acrobatics within 100 feet of you go horribly wrong, likely resulting in broken bones.
D. You learn a secret: the reason your mask does this is because of the machinations of something far to the west. You may join together with a band of other Faceless Walkers and travel to seek it out.

No mention of pies though....
Good grief...
 

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