keterys
First Post
Lizard said:If the rules say "A 20th level fighter at full health cannot die from falling from his horse" (to use an example in a thread over on rpg.net), then I'm not going to start an adventure with that happening to an NPC. What DOESN'T happen is that the Commoner-1 barmaid becomes a Rogue-7 overnight just because the PC needed a cohort.
Someone of 2nd level or higher can't die from falling off a horse in 3.x, but I don't think that would stop me from having it happen. The rules also don't model losing fingers, arms, eyes, legs, etc... but it does happen.
Similarly, if I had a cool npc that had gotten to know the party and they wanted to adopt her as a cohort, it seems like a shame to let the game system stop the story from flowing naturally and in a more enjoyable fashion.
I think I can safely say that the rules are important for providing a framework for actions the party takes, and that otherwise the story and enjoyment of the group should win out over the rules. I'd go a step further and say that's often true _even for the PCs_.