Excerpt: Paragon paths (merged)

Ulthwithian said:
First, the Warlock gets more Paths than everyone else. Second, _every_ build option has only one PP that is optimized for it, and thus the choice inherent in PPs becomes in actuality no choice at all. Therefore, you could expand the number of choices to 4 per class. This would eliminate the first issue, and mitigate in large degree the second issue (Warlock would still 'suffer' from it).

I hope they chose this route.
Considering that in every prior edition, certain classes (major spellcasters) consumed far more text than non-spellcasters, I don't expect the number of builds to be exactly equal between classes (at least within the PH). I'm hoping that each class has at least 2. I also don't expect the number of Paths to be equal between classes.

More paths and builds can always be added later. Heck, we have enough information now that we could construct some draft ones ourselves.

[SBLOCK]
I am your shadow. I am my Shadow. I am everyone's shadow.

Rogue: Shadow Dancer
Prerequisite: Rogue class

You become one with the shadows.

Shadow Dancer Path Features

Shadow Dancer’s Action (11th level): When you spend an action point to take an extra action, you may make a hide check at the end of that action, even if you lack cover.

Shadow Dancer’s Pointe (11th level): Whenever you critical with an attack, you may make a hide check at the end of that action, even if you lack cover.

Shadow Dance (16th level): Whenever you make a hide check, you may teleport up to 3 to any place that is not brightly lit as a minor action.

Shadow Dancer Exploits

Shadow Twirl Shadow Dancer Attack 11
You twirl around to avoid your opponent's attack, drawing the shadows around you.

Encounter Shadow,Weapon
Standard Action Close 1
Requirement: You must not be in a brightly lit area.
Target: 1 adjacent enemy
Attack: Dex vs. AC

Hit: 1[W] + Dexterity modifier damage, and you gain +4 to your AC until the beginning of your next turn.

Living Shadow Shadow Dancer Utility 12
The Shadows are moving!

Encounter Shadow
Minor Action Personal

Effect: You gain combat advantage against all opponents within 10 squares that are not in brightly lit squares until the beginning of your next turn.

One with the Shadow Shadow Dancer Attack 20
The shadows gather to copy your attack.

Daily Shadow, Weapon
Standard Action Close 1
Requirement: You must not be in a brightly lit square. Your opponent must not be in a brightly lit square.
Target: One enemy in reach
Attack: Dex vs. Reflex, four attacks per target

Hit: 2[W] + Dex modifier damage per attack.

Effect: You gain an action point if all four attacks hit.
[/SBLOCK]
 
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Voss said:
Thats an odd assumption. What would it give you? You already have the class features...

More tongue in cheek really. I'm sure you don't have to multi-class, I doubt it will lead to a suboptimal character.
 

Green Knight said:
Those are skill bonuses. They don't affect things like bonus to hit and damage due to strength. A Fighter with Str 18 gets +4 to hit and +4 to damage due to his strength at Level 1, and he gets +4 to hit and +4 to damage due to his strength at Level 30.

Actually, the best guess is they DO affect to hit rolls. Str versus AC, for example, would take this into account. Basically, this half-level bonus is the new BAB.
 


WyzardWhately said:
I wouldn't worry too much about a paragon path shoehorning your character into a concept. It looks to me like it's just a small collection of combat stuff under the umbrella of some pretty generic flavor text.

Yeah, just like that time that Aragorn and Drizzt shot lightning bolts out therr arsed.

when Drizzt is used as a sane example of a ranger, worry.
 

Tallarn said:
I would like to start a petition to rename "Arcane Riposte" to "I Slap You With My Lightning Hands", please. :)

Loving the article - full of lovely crunchy goodness!
Only if I can have my dragonborn warlock's eldritch blast come from his mouth, and call it "Imma Firin Mah Lazar!"
 

Xanaqui said:
Considering that in every prior edition, certain classes (major spellcasters) consumed far more text than non-spellcasters, I don't expect the number of builds to be exactly equal between classes (at least within the PH). I'm hoping that each class has at least 2. I also don't expect the number of Paths to be equal between classes.

More paths and builds can always be added later. Heck, we have enough information now that we could construct some draft ones ourselves.

[SBLOCK]
I am your shadow. I am my Shadow. I am everyone's shadow.

Rogue: Shadow Dancer
Prerequisite: Rogue class

You become one with the shadows.

Shadow Dancer Path Features

Shadow Dancer’s Action (11th level): When you spend an action point to take an extra action, you may make a hide check at the end of that action, even if you lack cover.

Shadow Dancer’s Pointe (11th level): Whenever you critical with an attack, you may make a hide check at the end of that action, even if you lack cover.

Shadow Dance (16th level): Whenever you make a hide check, you may teleport up to 3 to any place that is not brightly lit as a minor action.

Shadow Dancer Exploits

Shadow Twirl Shadow Dancer Attack 11
You twirl around to avoid your opponent's attack, drawing the shadows around you.

Encounter Shadow,Weapon
Standard Action Close 1
Requirement: You must not be in a brightly lit area.
Target: 1 adjacent enemy
Attack: Dex vs. AC

Hit: 1[W] + Dexterity modifier damage, and you gain +4 to your AC until the beginning of your next turn.

Living Shadow Shadow Dancer Utility 12
The Shadows are moving!

Encounter Shadow
Minor Action Personal

Effect: You gain combat advantage against all opponents within 10 squares that are not in brightly lit squares until the beginning of your next turn.

One with the Shadow Shadow Dancer Attack 20
The shadows gather to copy your attack.

Daily Shadow, Weapon
Standard Action Close 1
Requirement: You must not be in a brightly lit square. Your opponent must not be in a brightly lit square.
Target: One enemy in reach
Attack: Dex vs. Reflex, four attacks per target

Hit: 2[W] + Dex modifier damage per attack.

Effect: You gain an action point if all four attacks hit.
[/SBLOCK]
I recommend using the spoiler blocks. Avoids strangely empty looking posts. ;)
See above for example and below for syntax.

Code:
[sbox]your spoiler here[/sbox]
 

Charwoman Gene said:
That this is information almost a year out of date.
Indeed it is.
WotC_Miko said:
From the "things have evolved department": There are at least twice that number of paragon paths in the PH now.
I'd hope that the idea that other paragon paths still remain flexible in who can take them, and that the example paths are the only ones that are specific. I think a "Prerequisite: Divine or Martial Defender" line wouldn't be out of place, for example.
 

I guess having class specific, as well as class lead in, as well as "general" paragon paths are asking too much from the extrapolative thinking centers of some people here.

Exerpt means it is a brief sample, not encompassing. Heck we didn't even get all the info on the paths presented, so assuming that a) that is all there is and b) it is the single template there is beyond asinine.

It would appear that nothing in the exerpt "negates" the info in R&C, so both MIGHT hold true. There may be a Paragon Path for each "Heroic Build" as well as Paragon Paths which would "fit" two or more classes, as well as Paragon paths for race, skillsets, and widget abilities...

What I do see is a clear template in order for a DM to "create his own" Paragon Paths and have a pretty good idea if it is "balanced" with what else is out there...
 

Andur said:
I guess having class specific, as well as class lead in, as well as "general" paragon paths are asking too much from the extrapolative thinking centers of some people here.

Exerpt means it is a brief sample, not encompassing. Heck we didn't even get all the info on the paths presented, so assuming that a) that is all there is and b) it is the single template there is beyond asinine.

It would appear that nothing in the exerpt "negates" the info in R&C, so both MIGHT hold true. There may be a Paragon Path for each "Heroic Build" as well as Paragon Paths which would "fit" two or more classes, as well as Paragon paths for race, skillsets, and widget abilities...

We got a long list of paragon paths. Every single one of them was class-specific. The excerpt was not described as "class-specific paragon paths" but just "paragon paths."

The logical conclusion is that paragon paths are class-specific now.
 
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