Inconsequenti-AL said:Basically as you go from simple>martial>exotic, you get an improvement for each level.
An improvement is an increase in damage, an increase in crit range OR multiplier or a special ability.
trentonjoe said:If:
"Increasing in size scales up the damage:
Shortsword > Longsword > Greatsword
D6 > D8 > 2D6
Hand Axe > Battle Axe > Greataxe
D6 > D8 > D12"
That is what I was asking.
a 1/4 staff is 1d6/1d6 20x2 and simple
a martial version would then be 1d8/1d8 20 x2
and an exotic version should then be 1d12/1d12 20 x2
right? .
Spatzimaus said:So, your weapon could be 1d10/1d10 20x2 as an exotic weapon, although even that is questionable, since you're increasing the damage of BOTH heads.
Also, using the quarterstaff as your baseline isn't a good idea. It's the exception to the rule in too many ways (as the only non-exotic double weapon), and existed long before the double-weapon rules did. Compare any weapon you come up with to the other double weapons (two-bladed sword, double axe, dire flail, gnome hooked hammer, dwarven urgrosh)
trentonjoe said:Is 1d10/1d10 20 x2 better than 1d8/1d8 19 x2 (double sword)?
No, each head (and thereby each hit) has a lower chance to crit and each head can therefore be given a higher base damage.trentonjoe said:Is 1d10/1d10 20 x2 better than 1d8/1d8 19 x2 (double sword)?
Jens said:No, each head (and thereby each hit) has a lower chance to crit and each head can therefore be given a higher base damage.
trentonjoe said:My math may be off but when you get close to a +5 damage bonus I think the 1d8 19-20 x2 becmes better.
Geoff Watson said:You actually need +17 for the double-sword to be better on average to the double-1d10, and that assumes that everything you fight is vulnerable to criticals.
The double-d10 is overpowered compared to other double weapons. Maybe give it a penalty to hit (-1 would be enough) due to it's excess weight, or something like that.
Geoff.