[TABLE="width: 100%, align: left"][TR]
[TD]
Name: Aylana Sellsword
Race (Type): Female Loresong Faen (Humanoid)
Alignment: Neutral Good
Gestalt Class A: Wizard-1
Gestalt Class B: Magister-1
Experience: 0/1000 [/TD]
[TD]
Languages: Common, Faen, Abyssal,
Celestial, Draconic, Infernal, Sylvan
Initiative: +2
Speed: 20 ft
Hit Dice: 1d6+2
HP: 8/8[/TD]
[TD]
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 13 (+1)
Charisma: 13 (+1)[/TD]
[/TR][/TABLE]
[sblock="SKILLS"]skill name (ranks): +bonus [-]untrained skill, unusable[/-][table="width: 100%, align: left"]
[tr][td]
Appraise (Int): +5
Balance (Dex): +3
Bluff (Cha): +1
Climb (Str): +0
Concentration (Con, 4): +6
Decipher Script (Int, 4): +9
Diplomacy (Cha): +1
[-]
Disable Device (Int):[/-]
Disguise (Cha): +1
Escape Artist (Dex): +3
Forgery (Int): +5
Gather Information (Cha): +1
[-]
Handle Animal (Cha):[/-][/td][td]
Heal (Wis): +1
Hide (Dex, size, racial): +9
Intimidate (Cha): +1
Jump (Str): +0
Knowledge: Arcana (Int, racial, feat, 4): +10
Knowledge: Dungeoneering (Int, 2): +7
Knowledge: Geography (Int, 2): +7
Knowledge: History (Int, 2): +7
Knowledge: Nature (Int, 2): +7
Knowledge: Planes (Int, 2): +7
Knowledge: Religion (Int, 2): +7
Listen (Wis): +1
Move Silently (Dex, racial): +5[/td][td][-]
Open Lock (Dex):[/-]
Ride (Dex): +3
Search (Int): +5
Sense Motive (Cha): +1
[-]
Sleight of Hand (Dex):[/-]
Spellcraft (Int, racial, feats, 4): +16,
+18 for Transmutations, +11 for Illusions or Necromancy
Spot (Wis): +1
Survival (Wis): +1
Swim (Str): +0
Tumble (Dex): +3
[-]
Use Magic Device (Cha):[/-]
Use Rope (Dex): +3[/td][/tr][/table]
[sblock="Skill Points by Level"][table="align: left"][tr]
[td]Character Level
Skill[/td][td="align: bottom"]
1[/td][td="align: bottom"]
2[/td][td="align: bottom"]
3[/td][td]Total
Ranks[/td][/tr]
[tr][td]Concentration
Decipher Script
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Geography
Knowledge: History
Knowledge: Nature
Knowledge: Planes
Knowledge: Religion
Spellcraft[/td]
[td]4
4
4
2
2
2
2
2
2
4[/td][td][/td][td][/td]
[td="align: center"]4
4
4
2
2
2
2
2
2
4[/td][/tr]
[tr][td]Total Spent[/td][td]28[/td][/tr][/table][/sblock]
[/sblock][sblock="COMBAT"]
OFFENSE AB: +1 (+0 base, +1 size)[table="align: left"]
[tr][td]
Weapon
Quarterstaff, 1h, small
ranged (touch or not) attack[/td][td="align: center"]
To Hit
+1
+4[/td][td]
Damage
1d4
by spell[/td][td="align: center"]
Range
by spell[/td][td]
Notes
by spell[/td]
[/tr]
[/table]
DEFENSE AC Base: 10 +1 Size +3 Dex[table="width: 100%; align: left"]
[tr]
[TD]
AC (normal): 14
touch: 14
flat-footed: 11
[/td]
[TD]
AC (mage armor): 18
touch: 14
flat-footed: 15
[/td]
[td]
Fort: +2 (base +0, Con +2)
Ref: +3 (base +0, Dex +3)
Will: +3 (base +2, Wis +1)[/TD]
[/tr]
[/table]
Spells Prepared/Readied (and other n/day items)
Wizard (CL:1)
Cantrips (3+1): Mage Hand; Message; Ray of Frost (range touch); Read Magic (10min/lvl)
1st Level (3+1): [-]Expeditious Retreat (+30' base move)[/-]; Grease (Ref DC 17, 1r/lvl, DC 10 Balance); [-]Mage Armor (1hr/lvl)[/-]; Sleep (Will DC 17, 1min/lvl)
Magister (CL:1, 0 without staff)
0 Level (6/7): Appropriate Size, Canny Effort, Detect Magic, Disorient (Will DC 16), Hygiene, Repair (lesser), Seeker
1st Level (4/5): Distraction (Will DC 17, 1r/lvl); Cold Blast (range touch, 1d4 cold and 1 str dmg), Mud Ball (ranged attack), Open Lock, Transfer Wounds
Faen Spell-like Abilities1/day each - detect magic, ghostsound, lesser glowglobe
Sudden Shift uses (3/5): gain fly, climb, or swim speed equal to normal speed.
[/sblock][sblock="FEATURES AND TRAITS"]
Armor Proficiencies: None
Weapons Proficiencies: club, dagger, heavy crossbow, light crossbow, and quarterstaff
Race: Loresong Faen
Ability Score Modifiers: +2 Int, -2 Str
Skill bonuses: +2 Move Silently (Sneak), +2 Spellcraft, +6 Hide (small size, racial)
Low-light vision
Innate Spell-like Abilities (Sp): 1/day -- detect magic, ghostsound, lesser glowglobe
FeatsAffinity With Skill: Spellcraft (talent) - +4 inherent bonus to Spellcraft checks.
Eldritch Training (ceremonial) - Ability to apply eldritch template to any spells. Grants +1 competence bonus to Spellcraft and Knowledge (Arcana) check.
Eldritch Template - Spells cast with this template gain +1 bonus to their DC, or +2 bonus when laden.
Scribe Scroll (item creation)
Class: Wizard
Skill points per level: 2 + Int (x4 at first level)
Immediate Magic (Ex): (From PHB2, replaces Familiar) Usable Int Mod/day: 5;
Sudden Shift
Sudden Shift (Sp): As an immediate action, you temporarily change your form to grant yourself a climb, fly or swim speed equal to your current land speed. If you activate this ability during your turn, it lasts until the end of the turn; otherwise it lasts until the end of your next turn.
Spells: Int based
Default DC: 16 + spell level (10 + int mod + eldritch template)
Specialization School: Transmutation
Prohibited School: Necromancy, Illusion
[table="align: left"]
[tr][td]
Spell Levels
Bonus spells for high Int
Spell per Day
Bonus Transmutations per Day[/td][td]
0
-
3
1[/td][td]
1
2
1+2
1[/td][td]
2
1
-
-[/td][td]
3
1
-
-[/td][td]
4
1
-
-[/td][td]
5
1
-
-[/td][td]
6
-
-
-[/td][td]
7
-
-
-[/td][td]
8
-
-
-[/td][td]
9
-
-
-[/td][td]
[/tr][/table]
Spellbook:
Cantrips:
Acid Splash, Arcane Mark, Daze, Detect Poison, Detect Magic, Dancing Lights, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
1st Level:
Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Mage Armor, Magic Missile, Reduce Person, Sleep
Class: Magister
Skill points per level: 2 + Int (x4 at first level)
Staff:
Spells: Int based. Default DC: 16+spell level (10 + int mod + eldritch template)
Available Spells: All simple and complex spells.
[table="align: left"]
[tr][td]Spell Levels
Bonus for high Int
Spells Readied per Day
Spell Slots per Day[/td][td]0
2
5+2
2+2[/td][td]1
2
3+2
1+2[/td][td]2
1
-
-[/td][td]3
1
-
-[/td][td]4
1
-
-[/td][td]5
1
-
-[/td][td]6
-
-
-[/td][td]7
-
-
-[/td][td]8
-
-
-[/td][td]9
-
-
-[/td][td]10
-
-
-[/td][td]
[/tr][/table]
[/sblock][sblock="EQUIPMENT"]Spellbook (3#)
Magister's Staff (3#)
Spell component pouch (1.5#)
Backpack, with: (1.5#)
- Bedroll (3#)
- Waterskin (3#)
- Minifying Glass (a flawed magnifying glass that makes things smaller, no appraise bonus. For ease of reading large text books.)
- 4 potions of
cure light wounds 1d8+1 hp
- Book +2: Cappelli's True and Complete History (Knowledge: History) (1#)
- Book +2: Esoteric and Meta-esoteric Mysteries (Knowledge: Arcana) (1#)
- Book +2: Horace's Mappe of the Knoun World (Knowledge: Geography) (1#)
- Book +2: Planes of Existence Near and Far (Knowledge: Planes) (1#)
Belt
- pouch (15 gp)
- Dagger in sheath (1#)
[sblock="Carrying Capacity"]Current Load: 20#
Light load: 25 lb. or less
Medium load: 26-50 lb.
Heavy load: 51-75 lb.
Lift over head: 75 lb.
Lift off ground: 150 lb.
Push or drag: 375 lb.[/sblock][/sblock][sblock="DESCRIPTION"]
Age: 22
Height: 3’ 6”
Weight: 55 lbs
Eyes: Pale blue
Skin: Pale with a slightly bluish hue
Hair: Flame red/orange
Description: Aylana is a nerdy faen. She loves to talk about magic.
Background: Aylana comes from a long proud line of mercenary faen. So long a line, it became their surname. She has six older brothers who each tried to teach her the use of blades or axes or bows or anything other than the stupid staff she seemed drawn to. They all eventually gave up leaving her to her books. In books, she thrived. Eventually she was accepted at magic school where she showed aptitude for two different schools of learning: that of the wizard and that of the magister. The conflicting laws of magics did not deter her and she graduated with honors in both.
Now her quest to seek out more magics has taken her to edge of civilization where she heard a famous illusionist was going to perform some rather public magic. Such a rarity she had to witness personally.
[/sblock]