So I'm trying to make a character, and I realized that the experience point values for reaching each level are radically different from 3.X edition. 3.X had an ingenious system, where (level X 1000) was the amount of extra XP you needed to get from one level to the next. I wanted to see if 4th Edition had a similar formula to the XP progression to make recording XP easier.
Here's what I came up with:
At first, this looks like it follows a pattern, but there are weird glitches that pop up. Leveling from 2 to 6, the XP needed increases by 250 each level, and from 6-10, the necessary XP increases by 500. After that, though, the pattern breaks, as from 10 to 11, the necessary XP increases by 1500 points, then from 11 to 12 only by 500 points. A similar glitch happens between levels 21 and 22.
If not for these two glitches, there seems to be a pattern that in four level chunks, the XP needed to level increases by the same amount. I think some of the values were typos (between 11 and 12), and maybe fudged a bit to make the total XP at level 30 a nice round million.
Anybody else have any thoughts, or do I have too much time on my hands?
~Elsidar
Here's what I came up with:
Code:
Level Total XP XP Difference Difference of the Difference
1 0
2 1000 1000
3 2250 1250 250
4 3750 1500 250
5 5500 1750 250
6 7500 2000 250
7 10000 2500 500
8 13000 3000 500
9 16500 3500 500
10 20500 4000 500
11 26000 5500 1500
12 32000 6000 500
13 39000 7000 1000
14 47000 8000 1000
15 57000 10000 2000
16 69000 12000 2000
17 83000 14000 2000
18 99000 16000 2000
19 119000 20000 4000
20 143000 24000 4000
21 175000 32000 8000
22 210000 35000 3000
23 255000 45000 10000
24 310000 55000 10000
25 375000 65000 10000
26 450000 75000 10000
27 550000 100000 25000
28 675000 125000 25000
29 825000 150000 25000
30 1000000 175000 25000
At first, this looks like it follows a pattern, but there are weird glitches that pop up. Leveling from 2 to 6, the XP needed increases by 250 each level, and from 6-10, the necessary XP increases by 500. After that, though, the pattern breaks, as from 10 to 11, the necessary XP increases by 1500 points, then from 11 to 12 only by 500 points. A similar glitch happens between levels 21 and 22.
If not for these two glitches, there seems to be a pattern that in four level chunks, the XP needed to level increases by the same amount. I think some of the values were typos (between 11 and 12), and maybe fudged a bit to make the total XP at level 30 a nice round million.
Anybody else have any thoughts, or do I have too much time on my hands?
~Elsidar