Experiences with Dundjinni?


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I used to use Dundjinni. I liked it overall.
I've been wanting somethng more powerful and keep kicking the can on writing something myself, but wow, that Mallet thing just blew my mind. Now all my programming gears are spinning, if only gaming, job, and family didn't occupy all my time :erm:
 

The yahoo website does have the tiles. There 2 different types of tile files one set for masterplanner and one set for pymapper.

Go into Files>PyMapper>Tilesets. These are the ones for pymapper.
 
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I'll post a few sample vids of ViewingDale just so you can compare.

Dungeon
Big Dungeon
Extended Dungeon

And then this is the community world at the cartographers guild all put together into one map. The map images here were not necessarily made with ViewingDale tho. This is the collection of maps from everybody. This shows its ability to put them all together into one map - which is the main point of the app really.
World

This app is also compatible with the images from Dundjinni (PNG type with alpha channel masks). The app can also read in BMP and JPG and export to any of those three as well. It links maps together and also links to web pages, text files and so on as shown in the last vid.

Any questions you can PM me here or email me at the web site or go on Cartographers guild.

BTW: Aside from the mapping apps were still looking for more people to contribute to the guilds community world. All those maps are free to download and add to if anyone is interested - its all under CC license. Theres a wiki and lots of info there already including character drawings and more sketches etc.
 

Hi, Folks. I was wondering why the hit count on that intro video suddenly doubled in one day. I should have expected a bit of cross-posting from RPG.net to ENworld.

Anyhow, thanks for looking in on it. I am certainly keenly aware of how unenthusiastic folks are about purchasing new art assets given that most of us have a pile of art that has been accumulating for the last decade. but, hopefully, once I've got a solid working program the value of having all the art guaranteed to work without fiddling right out of the box... maybe then it will start to seem a bit more compelling.

And Morrus, you don't have to worry. You'll be bribed with a full set of everything once it's ready to fly. :)

A quick development report for those that are interested: Today I dropped a grand on the LeadTools Pro Imaging Library. I may be a passable programmer, but doing ad hoc gaussian drop shadows in reasonable time frames requires math skills I haven't touched in a decade, and low level coding (SSE vector processing) that I'd rather not have to mess with. The end result is that I now have working code that does hard and soft shadows with varying degrees of blackness/transparency. I'm going to have to re-work a bit of my mapping layers to deal with the new features (and I'm going to have to look hard at incorporating the new library's lens flare, light processing, and other fun items) but it should only push me back by a week or two.

Heruca's right that it is quite narrow in its purpose in life. I haven't run across any really good combat mapping programs that are quick and easy to use for near-photoreal output... and I've tried a lot of stuff. Should Mallet go over as well as I'm hoping it should give me the opportunity to expand the scope and scale of the mapping tools I'd like to eventually offer. I wouldn't mind trying to compete with Profantasy and Dundjinni, but I'm not foolish enough to shoot for that mark right out of the gate.

Plus, I've got some other ideas for, uhhh, CARP (computer assisted role playing) products. (I just made that up... I'm sure it'll resonate with the fish-slapping-dance crowd.) Some of them assume success with the smaller projects to fund the larger ones, and with time, energy, and a couple good d20 success checks I'm hoping I can get there.

Sorry if this has been a bit of a threadjack, but thanks for the interest!

-jason
 

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