jester47
First Post
I think Sejis has the right of it. Probably the best way to use the RAW is to state that you ready and then right down what you are readying for on a card. In fact it strikes me that this is probably the best thing for all actions in a combat.
Now that I really think about it the thing that really slows down combat in 3.5 is not the system. Its the players bickering over what each person should do.
"I am going to do this" "Why!? That will totally mess things up!" "What do you mean" "An ogre has reach and he is swinging a spiked chain" "Yeah but I play a barbarian who hates ogres" "Let the mge cast fireball then go in" "Hrm well now that you point our the chain, I think I will not do that..."
Recently before I put my playing on hiatus, I instituted a "conversation round" that was where each person in the party could attempt to communicate with the others in a 6 second time frame. This was to limit all the tactical bickering.
Now what I am thinking of doing is having each person privately write on a card what their action is before they roll initiative and each round before their turn. The only time they can discus tactics is when they take their turn they get 6 seconds to communicate somthing.
Now that I really think about it the thing that really slows down combat in 3.5 is not the system. Its the players bickering over what each person should do.
"I am going to do this" "Why!? That will totally mess things up!" "What do you mean" "An ogre has reach and he is swinging a spiked chain" "Yeah but I play a barbarian who hates ogres" "Let the mge cast fireball then go in" "Hrm well now that you point our the chain, I think I will not do that..."
Recently before I put my playing on hiatus, I instituted a "conversation round" that was where each person in the party could attempt to communicate with the others in a 6 second time frame. This was to limit all the tactical bickering.
Now what I am thinking of doing is having each person privately write on a card what their action is before they roll initiative and each round before their turn. The only time they can discus tactics is when they take their turn they get 6 seconds to communicate somthing.