Until further notice, I will assume the marching orders in DerHauptman's post above when you are moving through old areas. For new areas, I'll have Payne up front, and (for 10' wide corridors) Kongu up next to Kurg.
To load the map of the areas you covered in your first venture, paste the following text into the box at
http://www.irony.com/java/mmee/
[sblock=map code]*BEGIN 0 0 rs 0
*s -1 6c 2w rs 0 0 6c -28 -c -28 -1g -28 -1g 2w *s -1 6c 2w rs 0
@0 6c -1k -10 -1k -10 2w *s -1 40 2w rs 0 0 1c 2w 40 2w *s -1 2g
@2w rs 0 0 2g 2w -1k 2w *s -1 2g 34 rs 0 0 2g 34 -1k 34 *s -1 40
@34 rs 0 0 1c 34 40 34 *s -1 2g 3o rs 0 0 2g 2k 2g 3o *s -1 2g 3w
@rs 0 0 2g 3g 2g 3w 2g 3w *s -1 2g 3w rs 0 0 2g 3w 0 3w *s -1 2g
@44 rs 0 0 2g 44 8 44 *s -1 2g 44 rs 0 0 1s 44 2g 44 8 44 *s -1
@2c 68 rs 0 0 2c 20 2c 68 *s -1 2o 68 rs 0 0 2o 20 2o 68 *s -1 18
@3w rs 0 0 18 3w -18 3w *s -1 0 3w rs 0 0 0 10 0 3w *s -1 g 34 rs
@0 0 g 34 8 34 8 34 *s -1 c 34 rs 0 0 c 34 c 1s *s -1 c 2g rs 0 0
@-c 28 c 28 c 2g *s -1 0 2g rs 0 0 0 2g 0 28 0 28 *s -1 k 2w rs 0
@0 k 2w k -8 k -8 *s -3 3u cs rs 0 to entrance, past three
@alcoves, *s -3 3u cx rs 0 *s -3 3u d4 rs 0 magic mouth and dead
@bodies *s -3 f 6i rs 0 kitchen, where you chased *s -3 h 72 rs 0
@one lizardman away *s -3 8m n rs 0 *s -3 63 6t rs 0 centipede *s
@-3 65 79 rs 0 battle was *s -3 68 7l rs 0 here *s -3 66 10 rs 0
@*s -3 66 16 rs 0 where Zurd and Lokin fell *s -3 6b m rs 0 d *s
@-3 8a l rs 0 d *s -3 ad k rs 0 d *s -3 b 4l rs 0 d *s -3 5c 70
@rs 0 *s -3 5e 70 rs 0 d *s -3 4p 6z rs 0 d *s -1 3c 44 rs 0 0
@20 44 3c 44 *s -1 3o 3w rs 0 0 1o 3w 3o 3w *s -1 40 4o rs 0 0 3c
@34 3c 4o 40 4o *s -1 4c 4o rs 0 0 3o 4o 3o 28 4c 28 *s -1 4c 3g
@rs 0 0 4c 3g 4c 2s *s -1 4c 34 rs 0 0 4c 34 3o 34 *s -1 2o 3w rs
@0 0 2o 3w 2o 2c *s -3 8q 6r rs 0 d *s -3 7k 9l rs 0 *s -3 7n 98
@rs 0 *s -3 7m 9b rs 0 d
*END -3tc5v1
[/sblock]
If you then click "cycle grid" you'll get a grid with each square representing 10'.
Kongu lights one of her torches. She'll hold it unless someone farther forward takes it from her. You descend into the entry hall. Where do you go?