Once Payne points it out, the others see that a large piece of stonework on the left side of the corridor, in the middle, is actually a door. Payne finds it locked, but with a little toolwork (taking 20) she is able to open it. The door swings in to the left.
The room is a semicircle, 40' radius, with you in the middle of the straight side. Right in front of you is a hideous-looking dwarf. Or was a dwarf; you all recognize that although he stands and walks and lifts his arms, he is not of the living. At the far right end of the room Payne sees two more humanoid figures; at the distance and by torchlight it's hard to tell whether they're alive. The door blocks Payne's view of the left half of the room.
Surprise round: The creatures all start moving slowly toward you. The dwarf-zombie stays put 10' behind the door. The other two figures come in toward the door but also stop 10' away. As they approach you can make out their slashed-up figures; from the faces, one was a human and the other an orc when they were alive, but it's not likely they are still living. You can't tell whether there's anyone on the other side of the room. I'll post a map shortly.
Initiatives:
Kongu 19
Kurg 19
Zombies 18
Lokin 17
Zurd 12
Kol 12
Kyle 8
Payne 8
Kongu, from the back, speaks up. "Greetings, sir. Who are you, and what are you doing locked up in this place." She seems to be the only one among you who doesn't realize she's talking to a zombie. From her view in the back, with dim lighting, and standing behind taller people, she doesn't have a good view, and can't see the other figures at all.
What does Kurg do?