Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]


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Lokin finishes off his zombie. Zurd lands another solid blow but the dwarf-zombie is still, well, not alive, but the kind of not-really-alive state that zombies are. Payne moves into the room. Kongu hits the remaining human-zombie again, doing another 5 HP damage. There is now one human and one dwarf zombie left, both rather hacked-up. They try to slam Kongu and Zurd respectively, both unsuccessfully. (Actually, both missed by 1. The dice really like you this round.)
 

Lokin, annoyed with how the fleeing zombie stretched out his comrades, sees that some are very agressive. He plunges back toward the combat, hacking at the zombie attacking Kongu if he can.

[sblock=OOC]I'm having trouble with invisiblecastle right now. I can try again later and edit the post or you can roll for me to keep things moving. Whatever happens first is okay with me. Edit: Made the roll and glad I did. Attack: 26, Damage: 13[/sblock]
 
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Seeing that no trap had sprung, Kol launched himself at Zurd's zombie with a tremendous yell.

OOC: Charge Action. Attack Roll +7, Damage 1d12+4 just roll for me since invisiblecastle is being flakey.


Edit: well I did roll today and regretted it attack roll 11 damage 7
 
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Not really able to move into flanking position with anyone, Payne decides to suck it up and attack the zombie that Kongu is on. Can't let their escort take a beating, now can she? Shifting the weight of the dagger in her hand before moving in and slashing at the zombie.

Zombie Attack (1d20+1=13)
 

Lokin finishes off another Kongu's adversary. I'll assume the others then attack the last zombie; Payne's hit is enough to finish it off too.

Stacked around the round edges of the room are several piles of boxes, crates and chests. It would take a while to search them all. Do you intend to? And if so, how? (Everyone search a different one, or let Payne do them all, or other combinations...)
 


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