Lokin's strong swing isn't quite enough to kill the orc-zombie.
As Kol moves up to attack the human-zombie (You didn't express a preference, so I chose randomly), both that creature and the dwarf-zombie try to slam him. (Readied action.) Both miss. Kol then hacks into the human-zombie, who remains standing if somewhat damaged.
Zurd can go before Kyle's turning attempt.
Kol, and Lokin, and anyone else who enters the room: [sblock]There is another human-zombie, next to the dwarf-zombie. The door had previously blocked your view of that creature.[/sblock]
Map code: [sblock]Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 4o 60 rs 0 0 4o 60 3k 60 20 5c 1c 4w o 40 0 3c -o 20 -o o
@-o -o 0 -20 20 -40 3k -4o 4o -4o *s -1 4o 30 rs 0 0 4o -1o 4o 30
@*s -1 4o 60 rs 0 0 4o 60 4o o *s -1 4o 3c rs 0 0 4o 3c 40 3c *s
@-3 7r 6d rs 0 d *s -3 8e 58 rs 0 h *s -3 91 56 rs 0 o *s -3 7q
@6y rs 0 *s -3 7q 73 rs 0 h *s -3 8f 5p rs 0 *s -3 8b 5s rs 0 K
@*s -3 92 5t rs 0 L
*END 9tpfta[/sblock]
As Kol moves up to attack the human-zombie (You didn't express a preference, so I chose randomly), both that creature and the dwarf-zombie try to slam him. (Readied action.) Both miss. Kol then hacks into the human-zombie, who remains standing if somewhat damaged.
Zurd can go before Kyle's turning attempt.
Kol, and Lokin, and anyone else who enters the room: [sblock]There is another human-zombie, next to the dwarf-zombie. The door had previously blocked your view of that creature.[/sblock]
Map code: [sblock]Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 4o 60 rs 0 0 4o 60 3k 60 20 5c 1c 4w o 40 0 3c -o 20 -o o
@-o -o 0 -20 20 -40 3k -4o 4o -4o *s -1 4o 30 rs 0 0 4o -1o 4o 30
@*s -1 4o 60 rs 0 0 4o 60 4o o *s -1 4o 3c rs 0 0 4o 3c 40 3c *s
@-3 7r 6d rs 0 d *s -3 8e 58 rs 0 h *s -3 91 56 rs 0 o *s -3 7q
@6y rs 0 *s -3 7q 73 rs 0 h *s -3 8f 5p rs 0 *s -3 8b 5s rs 0 K
@*s -3 92 5t rs 0 L
*END 9tpfta[/sblock]
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