Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]


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[sblock]

Rats foiled again by the rules. I was hoping you'd give me something for it anyways - your call.

So spellcraft carries more weight than alchemy when IDing a potion - go figure? No biggie so say I sampled it and used a Craft Alchemy to help balance my intuition. Also no wonder these geeks died off, what :):):):):):):) doesn't label his potions? J/K there whatever you think should work is fine - if we don't know we don't know.

I agree with Hero though I'd rather bust someone in the head with it than pay 125gp for some goober to ID it. I gotta say as a DM making 1st/2nd level characters pay 125gp (for the spell) to I'd typical 1st level treasures = a negative reward in most cases. When I DM just make the :):):):) have labels, in the heat of battle what maker of potions wants their allies or themselves have to wonder what they are taking.

I know when I grab something out of my load bearing vest I want to know WTF it is. Especially if I'm gonna eat it or inject it, which is a more accurate parallel.

It'd be like the army issuing me the nerve agent auto-injectors and the morphine auto-injectors in identical syringes with no labels and expecting me to remember which was which while I'm under attack or injured - lol! [/sblock]

Zurd, befuddled at the lack of label on the potion jokes....

<chuckling while he speaks>

Hey, I solved the mystery, the people who lived here died off because they must have taken the wrong potions at the wrong time - there is no label on this damn thing! Idiots!

He then opens it and takes a small sip hoping that combined with his knowledge of alchemy might give him some idea as to its purpose.
 


TwistedMindInc said:
Zurd's statement actually makes Payne smirk, her hands on her hips as the items are looked over. "Any more trouble, Lokin?"

Lokin looks down the hall, seeing nothing unusual at this time.

"Looks clear for now. Of course, only half of our trouble comes from the outside. As for the labels, who knows why? Maybe these potions are so obvious to their maker that he felt no need to label them. Why would he unless he wanted to make things easy for thieves? For instance, I have no label on my sword and shield, but I have a pretty good idea of what they do. Maybe these wizard types are the same way?"

Lokin turns back to the hall.

"Keep searching. I'll keep an eye out for more nasties."
 

Of course, there's always the possibility of consulting an NPC expert with Spellcraft ranks. Identify isn't the only way...

Payne systematically goes through the rest of the crates and chests. One other chest is locked; the lock give the thief as much difficulty as the first one. When she eventually pries it open she finds it full of coin, mostly silver.

Other boxes have a mix of worn-out, moth-eaten cloths and small figurines. The cloths are too old to have any significant resale value, but the figurines might be of interest to an art collector. Specifically, there are three figures of birds, all made of silver, and a set of four snake-like creatures, one each made of silver, brass, bronze and ebony. There are a number of other pieces, some wooden and some copper, that look like they might have once been part of statuettes of some sort but are broken.

There is also a huge stash of copper coins, which no effort seems to have been made to lock up. Altogether, you find about 30,000 CP and 4000 SP in the room.

The crates contain twelve tightly sealed canisters. Do you open them?
 


hero4hire said:
Kol picked up one of the canisters and gave it a shake, listening to see what was inside.

As he picks it up, he notices the letters "PP" etched into the side. Other canisters have different letters.

Something inside rattles -- it seems to be full of some kind of small loose object.
 



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