[sblock]
Rats foiled again by the rules. I was hoping you'd give me something for it anyways - your call.
So spellcraft carries more weight than alchemy when IDing a potion - go figure? No biggie so say I sampled it and used a Craft Alchemy to help balance my intuition. Also no wonder these geeks died off, what







doesn't label his potions? J/K there whatever you think should work is fine - if we don't know we don't know.
I agree with Hero though I'd rather bust someone in the head with it than pay 125gp for some goober to ID it. I gotta say as a DM making 1st/2nd level characters pay 125gp (for the spell) to I'd typical 1st level treasures = a negative reward in most cases. When I DM just make the




have labels, in the heat of battle what maker of potions wants their allies or themselves have to wonder what they are taking.
I know when I grab something out of my load bearing vest I want to know WTF it is. Especially if I'm gonna eat it or inject it, which is a more accurate parallel.
It'd be like the army issuing me the nerve agent auto-injectors and the morphine auto-injectors in identical syringes with no labels and expecting me to remember which was which while I'm under attack or injured - lol! [/sblock]
Zurd, befuddled at the lack of label on the potion jokes....
<chuckling while he speaks>
Hey, I solved the mystery, the people who lived here died off because they must have taken the wrong potions at the wrong time - there is no label on this damn thing! Idiots!
He then opens it and takes a small sip hoping that combined with his knowledge of alchemy might give him some idea as to its purpose.