Exploring the Wayfinder's Guide to Eberron

When WotC announced the Wayfinder's Guide to Eberron as a PDF release it caused a great disturbance as if millions of voices suddenly cried out in joy and frustration. The joy is because the most requested setting in the player surveys was finally being released for 5th Edition. The frustration is because it's not a physical book, it's not legal for D&D Adventurer's League and it said that Wayfinder's “will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more,” making it seem like a beta release. By contrast, Curse of Strahd Ravenloft was presented as an adventure and source material.

When WotC announced the Wayfinder's Guide to Eberron as a PDF release it caused a great disturbance as if millions of voices suddenly cried out in joy and frustration. The joy is because the most requested setting in the player surveys was finally being released for 5th Edition. The frustration is because it's not a physical book, it's not legal for D&D Adventurer's League and it said that Wayfinder's “will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more,” making it seem like a beta release. By contrast, Curse of Strahd Ravenloft was presented as an adventure and source material.

While the disappointment is understandable, Wayfinder's is a meatier release than I expected. At 176 pages, it does an excellent job of presenting Eberron's setting, tone and the type of adventures.

However, Wayfinder's isn't a comprehensive guide to Eberron. It has a lot – far more than I expected from the announcement – but no classes and the world background focuses primarily on Khorvaire, with only brief information on the rest of the world.

Despite what's missing, a GM could could home brew an Eberron campaign for 5th Edition using Wayfinder's. Several times through the book Wayfinder's gives tips or idea starters for how to blend Eberron with the Forgotten Realms setting or a home brew campaign. In fact, it has a section in Chapter One called “If It Exists in D&D, There's a Place for It in Eberron.”

Chapter Three includes the Eberron-specific races Changelings, Kalashtar, Shifters and Warforged along with Eberron customizations for the classic races and as less commonly used ones like gnolls, minotaurs, etc. Eberron's tendency toward shades of gray is much appreciated for those who want something other than “orcs are evil” stereotypes.

Chapter Four focuses on Dragonmarks, a key characteristic of Eberron along with Warforged and Artificers. These inherited sigils of power designate a person's house and special abilities. Dragonmarks allow you to roll an Intuition die for a specific ability check associated with the mark. The abilities provide a boost without overpowering a character. Meanwhile the house connections provide a lot of prospective character and plot hooks.

As with Curse of Strahd, Wayfinder's Guide to Eberron was created in cooperation with its original creator. According to Keith Baker, Wayfinder's represents the setting refinements he has made over the years in his private games, adapted to 5th Edition. As with other 5th Edition books, it presents a lot of options for roleplay and characterization.

One's of Eberron's strengths has always been how it imagined magic would affect every day life and create technology. That remains and fits with the description of Eberron magic being wide but not deep. Minor magic is common. Powerful spells are rare or don't exist in Eberron, depending upon the situation.

To help a GM create an Eberron adventure “A Quick Sharn Story” provides a series of random tables. Additionally the “Starting Points” are interesting locations and adventure ideas for each section of the city.

The artwork is lovely and really helps to set the tone for Eberron's pulpy, magicpunk adventures, though two pieces were jarringly cartoonish. Not only do they not fit in with the rest of Wayfinder's, but they also don't fit the consistent art tone established in 5th Edition books.

While Wayfinder's Guide to Eberron is less than I had hoped, if it's testing whether people will buy the older D&D settings, it's definitely worth it. Whether you're an Eberron fan already or a newcomer looking for break from Forgotten Realms, Wayfinder's provides a lot of material while still leaving space for a formal book release. I hope we get one soon.

This article was contributed by Beth Rimmels (brimmels) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Beth Rimmels

Beth Rimmels

Dire Bare

Legend
What phrase would you and Dire Bear prefer: unscrupulous, avaricous, grabby, unethical or unprincipled?

I think any of those terms would be just as ignorant, unfair, obnoxious, and unnecessarily insulting as "cash grab".

If you don't like the idea of paying for a product that is still undergoing playtesting . . . that's fair. If you think the $20 price tag is too high for what you get . . . that's fair. If you simply don't like the product for any reason; the format, the content, the quality . . . that's fair too. But all of that is a far cry from WotC somehow being unethical in how they have decided to release the Wayfarer's Guide. You not liking the product does not equate to WotC being underhanded in any way, shape, or form.
 

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machineelf

Explorer
I think any of those terms would be just as ignorant, unfair, obnoxious, and unnecessarily insulting as "cash grab"

Dire Bare is correct.

Explain to me again how someone selling a product that you can choose to buy or not buy is unethical?

So you don't want to buy it. I don't care. Telling the people who are selling it that they are unethical for doing so makes it seem like you need to find a hobby other than complaining over something that honestly shouldn't bother you since nobody is forcing you to buy it.
 
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Dire Bare

Legend
Explain to me again how someone selling a product that you can choose to buy or not buy is unethical?

So you don't want to buy it. I don't care. Telling the people who are selling it that they are unethical for doing so makes it seem like you need to find a hobby other than complaining over something that honestly shouldn't bother you since nobody is forcing you to buy it.

I'm confused. I think we are in agreement, but I feel as if you are angrily yelling at me. :)
 

Mercurius

Legend
The "cash grab" thing is based on a rather cynical and, I think, mistaken interpretation of what is going on. Look at it this way:

1) WotC knows people want Eberron, so Keith Baker put something together.
2) They want the feedback of fans via playtest and to fine-tune various aspects of the rules, but also want to get something out there for people to use and enjoy, so they "early released" the book via PDF. You pay $20 now and will get every updated version.
3) Once the rules are fine-tuned, they'll edit, errata, and polish up Wayfinder's and add a POD option.
4) Presumably depending upon the popularity of Wayfinder's, they may also put together a proper campaign setting book, complete with maps and coverage of other continents.

If you're like me and don't run Eberron but like setting books, you wait until the POD and/or possible setting book. If you run Eberron, you get access to rules now and then can decide later on if you want a hard-copy via POD.

I don't see how anyone loses in this context, except those who expect everything they want now. The $20 is for the current and final copy of the PDF. So you're actually getting early access to the rough draft of a future product, which is kind of nice. You could also wait to spend that $20 for the finalized PDF and/or the POD option.

The people who are upset seem to fall into two camps: 1) those who think Wayfinder's should be free because it is essentially a beta; and 2) those who are disappointed they're not getting a full setting book now. To the first group (1), I'd say, just wait for the final product and you're no worse off! Or if you know you'll want it, shell out the $20 now and you get something now and the final product. To the second group (2) I say, well you didn't know you were getting anything, so why are you upset? It is like when I surprise my kids that we're going to get ice cream, and they are disappointed they only get one scoop rather than two.

Enjoy your one scoop - you didn't even know you were getting it. If you're good, you might get two scoops later on. ;)
 

Staffan

Legend
The amount of "playtest" material in the Wayfarer's Guide is rather miniscule: 11 pages of Eberron-specific races, plus about 7 pages about dragonmarks (counting each mark as having about 1/4 page of playtest material in terms of the dragonmarked subraces). So about 18 pages out of 174, or just over 10%.

The rest of it makes for an awesome Player's Guide to Eberron. Seriously, if I wrote a Player's Guide to Eberron, and I was any good at it, this is what I would write. There's an introduction that explains what sets Eberron apart from other worlds, and then a page on each Khorvaire nation with a heavy focus on player stuff. That attitude goes on for the rest of the book.

Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I am an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wants more, but this is pretty much exactly right for player-focused material.
 



Remathilis

Legend
The amount of "playtest" material in the Wayfarer's Guide is rather miniscule: 11 pages of Eberron-specific races, plus about 7 pages about dragonmarks (counting each mark as having about 1/4 page of playtest material in terms of the dragonmarked subraces). So about 18 pages out of 174, or just over 10%.

The rest of it makes for an awesome Player's Guide to Eberron. Seriously, if I wrote a Player's Guide to Eberron, and I was any good at it, this is what I would write. There's an introduction that explains what sets Eberron apart from other worlds, and then a page on each Khorvaire nation with a heavy focus on player stuff. That attitude goes on for the rest of the book.

Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I am an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wants more, but this is pretty much exactly right for player-focused material.

Shh... you're making too much sense. We need torches and pitchforks. :)

You're absolutely right, of course. Out of the 130+ pages, a grand total of maybe 10 pages worth of content is actual playtest. WotC isn't playtesting the description of Q'Barra, the random encounters in Sharn table, or the cultural info on Talenta Halflings. They are presenting us withe opportunity to review and revise the 4 races, 12 marks, and (eventually) 1 new class that will comprise the majority of the crunch to confirm if it is balanced and captures the flavor of the 3e/4e versions.

I guess people expect WotC to give away An Adventurer's Guide to Eberron for free...
 

Superchunk77

Adventurer
I think this is a great step forward. Am I happy with the $20 cost of the pdf, meh sorta-kinda to not really. But I think it's no different than FFG and their Star Wars Beta or Pathfinder with theirs. Look at the bright side, we have Eberron in 5e.

But it is different, at least from PF2. The PF2 playtest PDF is 100% free, about 3 times as large AND it includes a bunch of adventures, also free. But yet people here still got all upset that they were charging money for a printed copy of it.

I think I'll save my money and grab those PF2 freebies, since they come out tomorrow :)
 

jhilahd

Explorer
Sure it is.

I think you have the right attitude about it. If it's not for you right now, don't support it.
 
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