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Extras for crits with weapons ?

I've run into something similar in my own game when using inherent bonuses.

Does anyone know what the level progression is for the crit bonuses? So at 1st I give them an extra 1d6 on a crit with a weapon or implement, at what level do you guy think I should move to a 2d6?

I would space it at the same regularity as the attack bonus progression.
 

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I would space it at the same regularity as the attack bonus progression.

There are two slightly different versions, one in DMG2 and one in the DS setting book. I'm a bit vague on either one since I never used the rule, but IIRC the DMG2 version has a bonus of +1 at level 6, +2 at 11, etc. I know the DS version is slightly different, but I am not sure exactly what the difference is since I never did buy a copy of the DS book.
 


Does anyone know what the level progression is for the crit bonuses? So at 1st I give them an extra 1d6 on a crit with a weapon or implement, at what level do you guy think I should move to a 2d6?
As I understand it (and I may have missed something). A high-crit weapon does +1[W] on a crit. At Paragon it becomes +2[W] and at Epic +3[W].

Generic magic weapons give a +1d6 extra damage on a crit per enhancement bonus, so a +3 weapon would be +3d6, for instance. Magic weapons (and implements) have levels, starting at a +1 at first level an incrementing every 5th level thereafter (so 6th, 11th, etc).

Inherent bonuses in the DMG 2 mention attack & damage, but don't mention crit dice. Inherent bonuses kick in at level 2 for attack & damage (and level 4 for AC & Fort/Ref/Will). Like magic weapons/implements they increment every 5 levels thereafter.
 

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