Eyes Of The Lich Queen OOC

Unkabear, Sacred Healing looked quite good, but the Heal: 8 prereq means Donovan's not eligible to take it as a feat until 6th level, so I stuck with Augment Healing.

Defcon, I also took your advice on some of the feats. Powerful Charge looks neat, and fits quite nicely into Donovan's whole "rush into the fray" personality. Below is a draft of the character, without spells chosen, a bonus language, and HP. I was a little unclear on average with rounding. is d8 an average of 4? Also, I'm not sure if there's a language Donovan should take based on his environment, or if I should just pick something randomly.

Let me know if I messed anything else up:

Code:
[B]Name:[/B] Horatio Donovan
[B]Class:[/B] Cleric 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] The Silver Flame (Protection, Exorcism)

[B]Str:[/B] 14  +2 (6p.)      [B]Level:[/B] 5        [B]XP:[/B] 10,000/15,000
[B]Dex:[/B] 10  +0 (2p.)      [B]BAB:[/B] +3         [B]HP:^[/B] ??/?? (5d8 +10)
[B]Con:[/B] 14  +2 (6p.)      [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Int:[/B] 12  +1 (4p.)      [B]Speed:[/B] 30'/20'  [B]Spell Res:[/B] -
[B]Wis:[/B] 16* +3 (8p.)      [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 10  +0 (1p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] -

* +1 to Wis @ 4th level
^ Diehard feat (disabled at -1 to -9, auto-stabilize)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6*   +3    +0    +0    +0    +0    19
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 19

* [url=http://www.d20srd.org/srd/magicItems/magicArmor.htm#fortification]Light Fortification[/url]: 
     25% chance to negate critical and sneak attack dmg
* Eyes in the Back...: No bonus to flankers (can still be sneak attacked)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2    +0   +6* 
[B]Ref:[/B]                       1    +0    +0   +1
[B]Will:[/B]                      4    +3    +0   +7

* Endurance: add +4 on saves for endurance conditions 

Action Points: 7

[B]Weapon                  Attack   Damage    Critical[/B]
Heavy Mace +1.............+6.....1d8+3*........x2
Heavy Mace +1 (two hands).+6.....1d8+4*........x2
Heavy Steel Shield........+5.....1d4+1*........x2
Light Crossbow............+0.....1d8...........19-20/x2, range 80 ft.

* Powerful Charge: +1d8 damage if attack is at end of charge

[B]Languages:[/B] 
Common
Bonus language TBD

[B]Abilities:[/B]

--Human--

* Bonus feat 1st level
* Extra skill points (+4 1st level, +1 thereafter)
* Any Bonus languages available
* Any favored class

--Cleric--

* Simple Weapon and all armor proficiencies, all non-tower shields
* Divine Spell per day: 
            orisons: 5 (DC 13)
            1st level: 4+1 (DC 14)
            2nd level: 3+1 (DC 15)
            3rd level: 2+1 (DC 16)
* Spontaneous Cure Spells
* Domains:
      ~Protection: Resistance bonus on next save + Cleric level (5) 1 hour 1/day to creature touched
      ~Exorcism: exorcise possessing spirits with successful Turn Check (lasts 24 hours)  
* Lawful and Good auras
* Turn Undead 3x/day (+2 to check for Kn:Rel synergy)


[B]Feats:[/B] 
Eyes in the Back of your Head (1st level)
Augment Healing (Bonus Human)
Endurance (Campaign Bonus)
Diehard (Campaign Bonus)
Powerful Charge (3rd level)

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]

--Class--

Concentration..............8....+2....+0....+10
Diplomacy..................8....+0....+0....+8
Heal.......................8....+3....+0....+11
Know: Religion.............8....+1....+0....+9

--Cross Class--
Climb......................0....+2....-4*...-2
Jump.......................0....+2....-4*...-2
Balance....................0....+0....-4*...-4
Hide.......................0....+0....-4*...-4
Move Silently..............0....+0....-4*...-4

* -4 ACP


[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
MW Breastplate..........350gp....30lb
    +1 & [url=http://www.d20srd.org/srd/magicItems/magicArmor.htm#fortification]Light Fort[/url].....400pp....--
+1 heavy mace...........312gp....8lb
+1 heavy stl shield.....117pp....15lb
Light crossbow...........35gp....4lb
Backpack..................2gp....2lb
Holy symbol, silver......25gp....1lb
Spell pouch...............5gp....2lb
Explorer's outfit.........--.....--
Signal whistle............8sp.....--

--In Backpack--
Wand of CLW.............750gp....--	
Crossbow bolts x10........1gp.....1lb
Rations x6................3gp.....6lb
Bell......................1gp.....--
Ink.......................8gp.....--	
Inkpen....................1sp.....--	
Parchment x5..............1gp.....--	
Sealing wax...............1gp.....1lb	
Waterskin.................1gp.....4lb
Antitoxin x2............100gp.....--	
Holy water x2............50gp.....2lb
Sunrod x3.................6gp.....3lb
Cleric's vestments........5gp.....4lb

[B]Total Weight:[/B]84lbs      [B]Money:[/B] 123gp 1sp 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 25
[B]Height:[/B] 6'2"
[B]Weight:[/B] 230lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Tan

[sblock=Spells Prepared]Augment Healing: All Conj (heal) spells heal +2 HP per spell level
orisons (5, DC 13):
1st level(4+1, DC 14):
2nd level (3+1, DC 15):
3rd level (2+1, DC 16): [/sblock]

[sblock=Appearance]While Donovan tends to keep them covered, he bears various tatoos, most of them found near one or more of the scars he received in the fights those tatoos represent. The only generally-visible tatoo is that of the Silver Flame's fiery arrowhead, which he had set on the back of his right hand when he took his vows. As for the scars, the only one he does nothing to conceal is the crecent-shaped mark near his left eye. Gained while holding off a half-dozen ruffians who were trying to extort gold from an elderly merchant, the scar reminds Donovan of the providence he's had; once he would have called it luck that saved his eye, now he believes it was a touch of the divine.

Donovan wears the more formal robes of his office when circumstances call for it, but prefers more humble attire. While his beard is more evenly trimmed and his face cleaner, he might still be mistaken for a laborer--with his broad shoulders, rough hands, and only-slightly-better-than-commoner's clothes--were it not for the Silver Flame's arrowhead hung prominently about his neck by a silver chain.[/sblock]

[sblock=Background]Donovan was a scrapper from the day he was born. His first enemy was his own umbilical cord, wrapped as it was around his throat as he struggled to reach the birth canal. He was the last of ten children in a poor home, and so had to fight for every scrap of food he got. And when he was ten years old, he had to fight a fever that took half of his siblings.

Given this, it would have been easy for Donovan to become a cutthroat or a thief, to prey on the weak. Instead, as the man grew, he became something of a local protector, eventually joining the city guard. It was while breaking up a small riot near the local temple that Donovan first encountered The Silver Flame. Realizing his own strength of spirit was what had so long sustained him, Donovan instantly felt a kinship with the brethren of the church. He soon turned in his badge for a set of robes.

It is perhaps Brother Donovan's tendency not to set himself apart from his flock which has so endeared him to them. He's certainly not afraid to get his hands dirty; Donovan has spent more time than anyone working with the volunteer construction crews he organized to clean up and renovate the slums that housed the church's poorer followers.

When Donovan more recently spearheaded a campaign to clean out the "protection" gang leeching off his home neighborhood, he fought alongside the constabulary, then sat at table with the gang's leadership to broker their amnesty in exchange for their retreat.

While Brother Donovan's stubbornness initially lead him to repeated spats with his superior, Cerril Maise, eventually the two developed a mutual respect for one another. As a shifter, Cerril had to contend with those who insist that shifters are a blight left over from the scourge of the lycanthropes--bitter enemies of The Silver Flame. Donovan, however, has always refused to judge based on the circumstances of one's birth. After all, he himself has risen from squallor to become a man of faith and of his people.

Given the obstacles they both had to fight to overcome, the two have grown to see they have far more in common than their initial head-butting would have suggested.
[/sblock]
 

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Unkabear and jksaon, your characters look great. Thanx much! If you haven't already (and I haven't checked yet), please go ahead and post them in the rogue's gallery thread. Donovan will also need to have a color selected for dialogue when you get a chance.

Royal Blue, Sienna, Yellow, Dark Orange, Green, Silver are all taken. I'd also recommend avoiding other greens because those Unka is using for Aern's other identities, Dark Orchid because at some point we may or may not see the return of Skarghash, and Dark Slate Gray because that is the color of Jango's "second skin". :)
 

DEFCON 1 said:
Royal Blue, Sienna, Yellow, Dark Orange, Green, Silver are all taken. I'd also recommend avoiding other greens because those Unka is using for Aern's other identities, Dark Orchid because at some point we may or may not see the return of Skarghash, and Dark Slate Gray because that is the color of Jango's "second skin". :)

I wonder which color NPCs will take after that :p
 

Velmont said:
I wonder which color NPCs will take after that :p

Well, a lighter blue like PaleTurquoise works pretty well, as does Nelson's old SandyBrown. There's also nobody using anything in the red range, so DarkRed or even Pink could work.
 

drothgery said:
Well, a lighter blue like PaleTurquoise works pretty well, as does Nelson's old SandyBrown. There's also nobody using anything in the red range, so DarkRed or even Pink could work.

We are lucky to have only one changelling in the group, or it would be difficult to find any no use color...
 

DEFCON 1 said:
Unkabear and jksaon, your characters look great. Thanx much! If you haven't already (and I haven't checked yet), please go ahead and post them in the rogue's gallery thread. Donovan will also need to have a color selected for dialogue when you get a chance.

Dark Red sounds good. Works with Donovan's battle-scarred concept, I think. :)

I'll move the character sheet over, but I'm still not clear on HP (8 at 1st, but is it 4 for each level thereafter? Looking at other character sheets, it doesn't look like that's correct), and is there a bonus language you'd suggest given Donovan's background?
 

I did not mean to take up a large section...but I figured that it would keep things easier if I just kept with several shades of one color. As well it left open and availible other color choices for everyone else. I didn't want to get greedy,
 

Unkabear said:
I did not mean to take up a large section...but I figured that it would keep things easier if I just kept with several shades of one color. As well it left open and availible other color choices for everyone else. I didn't want to get greedy,

I'm not complaining, just foudn that funny to see so many color in DEFCON post...
 

jkason, DarkRed is fine. Looks good. As far as HP, I believe what it is (and I'm sure stonegod, drothgery and Velmont will correct me if I'm wrong) is that it's max HP at first, then alternate low average / high average each level past that.

So a d8 cleric would be 8+4+5+4+5 = 26

Of course, it's been so long that I've thought about it, I'm probably all wrong. Veteran guys? Confirm? Deny?
 

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