Still discussing this claim:
5e's meant to evoke past editions, and past edition have approached attacks in a few very different ways. 5e does a fine job, with regards to saves, of evoking the classic game at low level and 3e at it's least broken. But, while it makes PCs amazingly resilient in terms of hps relative to 1e, it also makes them much more vulnerable to failed saves.
Hemlock said:
That's wildly overstated. *snip*
Not really, no. Your saves improved as you leveled, they improved at a different rate for everyone, and fastest for the fighter. There were no scaling save DCs, so everyone got better, and the fighter more so.
I already gave a counterexample for this but you snipped it. A 20th level fighter maxed out at a 75% chance to survive a fight with a 3rd level priest. (Save vs. spells: 6 or better on a d20 = 75% chance of success.) If Conan infiltrates the Temple of the Low-Level Cultists, his only real chance to come out alive is to minimize the number of 3rd level cultist priests who get to cast spells at him. He has to sneak past them or take a hostage or intimidate them into surrendering, but he
can't afford to just power through their spells and assume he'll be fine, or he'll probably be dead before he's done with his third cultist.
In 5E, in contrast, simply powering through would be a viable strategy. A 5E 20th level fighter could handle a dozen 3rd level cultists in succession, no sweat. Occasionally he'll get paralyzed for a round or two, and take an unnecessary fifteen or twenty points of damage, but he basically just shrugs that off and goes right back to murdering cultists.
You keep focusing on the numbers, Tony, and missing the forest for the trees. Regardless of the rate at which saving throws improved back then versus now, 5E is
far more forgiving of failed saving throws than AD&D was. Just ask Conan.
You can still end up paralyzed or dominated or the like. That's more wall than bump.
AD&D: failed save vs. domination = you're dominated for days, weeks or months depending on your intelligence (2-4 weeks was typical), or until you are forced to take an "action against [your] nature."
5E: failed save vs. domination = you're dominated for the next six seconds or until you take damage again.
AD&D: failed save vs. paralyzation = you're paralyzed for probably the rest of the fight, and (in 1E) during that time you can be insta-killed by anyone who bothers to do so.
5E: failed save vs. paralyzation = you're paralyzed for six seconds, and during that time attackers have advantage to attack you, and if they are within 5' they get auto-crits. You don't get to do anything this round.
5E's penalties are speed bumps in comparison.