*lol*Oryan77 said:This logic must work in RL too. If a guy at the bar is about to pound you for staring at his girlfriend, make sure to ask him if he's trained in martial arts or a professional boxer so you know if you should fight or not.
*lol*Oryan77 said:This logic must work in RL too. If a guy at the bar is about to pound you for staring at his girlfriend, make sure to ask him if he's trained in martial arts or a professional boxer so you know if you should fight or not.
Jupp said:It would be an interesting feature of D&D:O if the player could switch to "PnP" mode where death is permanent (Death = roll new character). If you see a PC in PnP mode that is level 15 or so you can tell that he earned that level I would be highly intrigued by such a game mode.
Darkness said:Maybe they define 'Expert' as 'Dude who has talked with 2 - maybe even 3 (gasp!) - different DMs in a gaming store, most of whom actually droned on about their kewl campaign instead of answering his questions.'
Delemental said:My DM's version of 'fair warning'?
"Hey, good thing you killed that guy before he got his spell off, because it was going to be a save-or-die spell."
Or alternately...reveal said:My version of a "fair warning" to my players:
"He's casting a spell; roll a Spellcraft check." At least they have a chance of knowing what's coming.
In my games it was, "A fellow party member just failed his save against a save-or-die spell. That's your warning."Delemental said:My DM's version of 'fair warning'?
"Hey, good thing you killed that guy before he got his spell off, because it was going to be a save-or-die spell."