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Fair warning??

Oryan77 said:
This logic must work in RL too. If a guy at the bar is about to pound you for staring at his girlfriend, make sure to ask him if he's trained in martial arts or a professional boxer so you know if you should fight or not.
*lol*
 

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Jupp said:
It would be an interesting feature of D&D:O if the player could switch to "PnP" mode where death is permanent (Death = roll new character). If you see a PC in PnP mode that is level 15 or so you can tell that he earned that level :) I would be highly intrigued by such a game mode.

How is permanent death like PnP? :p

Darkness said:
Maybe they define 'Expert' as 'Dude who has talked with 2 - maybe even 3 (gasp!) - different DMs in a gaming store, most of whom actually droned on about their kewl campaign instead of answering his questions.'

What do you expect from a game where they tell you they want to stay as close to the rules as possible in one moment, and in the other tell you that they ditched vancian magic in favour of a mana system to make it better suited to online gaming. Anyway, this game is so dead for me that no amount of wish spells or divine intervention will be able to resurrect it (Eberron is not a good representation of D&D, too many warforged, plus I won't pay again and again for something I just bought, that's blackmail)
 

My DM's version of 'fair warning'?

"Hey, good thing you killed that guy before he got his spell off, because it was going to be a save-or-die spell."

:)
 

Delemental said:
My DM's version of 'fair warning'?

"Hey, good thing you killed that guy before he got his spell off, because it was going to be a save-or-die spell."

:)

That is the best kind of warning in my book :D
 

My version of a "fair warning" to my players:

"He's casting a spell; roll a Spellcraft check." At least they have a chance of knowing what's coming. :)
 

reveal said:
My version of a "fair warning" to my players:

"He's casting a spell; roll a Spellcraft check." At least they have a chance of knowing what's coming. :)
Or alternately...

The somatic component of any insta-death spell is pointing at the target.

The verbal component of any insta-death spell is "DIE!"

Players are extremely relieved when they make their saves. Even if it was only a 0-level spell with a creative verbal component. :)
 

And the answer is "this game will suck."

carson0130_big.jpg
 

Delemental said:
My DM's version of 'fair warning'?

"Hey, good thing you killed that guy before he got his spell off, because it was going to be a save-or-die spell."

:)
In my games it was, "A fellow party member just failed his save against a save-or-die spell. That's your warning." :]
 

Fair warning? I mean, whats the point? Sure, DM's I know tend not to have every other mook a necromancer with finger of death. But if they enter a wizards castle.. what do they expect?

I sort of wonder what constituates fair warning. If it's sort of obvious (It's a vastly powerful necromancers castle.) thats one thing. If a glowing help icon warns you, thats just silly.
 

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