Fall of the Broken - OOC

Whoops. Well, I just gave her max ranks in everything, so that was easy enough to fix.

I also left out stats for her psicrystal, but that won't take long to do.

I'll throw my hat into the ring with a Human Swordsage (assuming Book of Nine Swords is allowed - you did say "assume all books are allowed"). Do you allow Flaws from Unearthed Arcana? I'll assume no there, for simplicity's sake.
Heh, I swear by Tome of Battle for my own melee characters, so I can hardly blame others now can I? ;)
Flaws are optional (as are traits) and you don't have to roll on that silly table to pick one. Personally, I'd recommend Adaptive Style as a "must-have" for a Swordsage (less worry with a Warblade, but always a nice feat for a martial adept).

Olot was born into a tribe of orc barbarians. He could only remember bits and pieces of that life though, as the majority of the tribe was slaughtered by the Silver Flame. The Gods were good to him, and he was not killed as many of the "prisoners" were. Instead he was allowed to train under then sharp eye of a man simply known as Panwo. He was more of a torturer than a teacher, and gave Olot beatings regularly. He prefered to call his beatings "treatments." Olot recieved a "treatment" every time he disobeyed or did not learn a move as quickly as Panwo expected. Sometimes they were beatings, sometimes they were floggings. Olot prefered the flog to the beating. He found the torn skin more to his liking than the bruised eye or occasional broken finger. There was more pride in scars than pain memories he decided.
Olot finally grew into adulthood and was freed from Panwo's care. He set out travelling and accidently stumbled onto a small group of magic users. His training made him care very little for their magic, but the longer he observed them, the more he found that he could use them. He could profit from them. He found a single man, a warlock, and approached him. Olot offered to protect the man for a small fee. He would never tell the man that he enjoyed knowing he had a powerful spell caster behind him, no matter what the situation.
Olot was pleased to learn that the warlock, Frundor Termen by name, was a rather ....... smart fellow. He loved to make a easy gold piece. His attitude toward life and the lives of others often fit in with Olot's own opinions. After years of travelling together, their deal changed some, Olot was not paid to protect Frundor anymore, but still was still his protector. Olot became more of a partner than a simple employee.
Heh, me likey very much :)
Also, with the things I have planned it's going to be fun to see how you react with that background.
I am going to make a few assumptions here, since you were vague about them.
- The orc tribe is from the Shadow Marches
- The orcs worshipped the Dragon Below
- You were too young to grasp more than "knights of the silver flame slaughtered my family"
 

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Need_A_Life said:
Heh, I swear by Tome of Battle for my own melee characters, so I can hardly blame others now can I? ;)
Flaws are optional (as are traits) and you don't have to roll on that silly table to pick one. Personally, I'd recommend Adaptive Style as a "must-have" for a Swordsage (less worry with a Warblade, but always a nice feat for a martial adept).

Excellent. Yeah, I'm aware of the importance of Adaptive Style for Swordsages, but at least two of his three feats were already pre-decided. He needs Shadow Blade and Weapon Finesse just to be competent in combat. There's a huge difference between "short sword +4 (1d6)" and "short sword +8(1d6+4)" :D Anyway, I'll go update his character sheet above.
 

I should be done now. She doesn't have any mundane gear and has a good amount of extra money left over, but that's intentional to fit with her backstory. I'm assuming (and hoping) that she can pick up some traveling things after going to this meeting.
 

Hashkavak Male Kalshtar Bard 3
Stats:
[sblock]Age: 52 Ht: 5'11'' Wt: 156 AL: CG Spd: 30' HP: 24 AC: 16 (18 with full expertise) AP: 6
S: 10
D: 16 +2
C: 14 +2
I: 15 +2
W: 13 +1
Ch: 18 +4 [/sblock]

Skills,Feats, attacks, and other mechanics:
[sblock]Skills: (6+2)x4+12= 44 pts
Bluff: 6+4+2racial= 11
Diplomacy: 6+4+2racial+2synergy= 14
Disguise: 0+4=4 (+2 to impersonate human =+5)
Gather Info: 3+4+2 synergy= 9
Intimidate: 0+4+2racial= 6
Knowledge (History): 5+2= 7
Knowledge (Local): 5+2= 7
Knowledge (The Planes): 5+2= 7
Spot/listen: 0+1=1
Perform (dance): 6+4= 10
Sense Motive: 2+1=3
Hide/Move silent: 0+2=2
Tumble: 6+2+2 feat=10

Languages: Common, Quori, Draconic, Riedran

Feats: Combat Expertise; Path of Shadows: +2 to Tumble, use Perform (dance) instead of Concentration RoE pg 110

Saves: F/R/W: +3/+4/+4 (+5 versus mind affecting spells, powers, abilities and possessions)

Base Attack: +2 Grapple:+1
Attacks:
Rapier +21d6 18-20/X2 P
Dagger +2 1d4 (1d4+0 with at least I PP in reserve) 19-20/X2 P/S
Dagger(thrown) +5 1d4 (1d4+0 with at least I PP in reserve) 19-20/X2 P/S
Lt X-Bow +5 1d8 19-20/X2 P 80'
20 Bolts

Racial Abilities: +2 Racial bonus to mind affecting spells, abilities, powers, and possesssions
+2 Racial bonus to: Bluff, Diplomacy, and Intimiate rolls
+2 Bonus to disguise checks to impersonate humans
Dreamless sleep: Immunity to dream, and nightmare spells or abilities
Naturaly Psionic: 1 power point/character lv; 3pp
Psilike ability: Mindlink 1/day

Class Abilities: Weapon Groups: Basic, Light bladed weapons, Cross bows
Armor prof: All light armor, and shields
Bardic Music 3/day: Countersong, Fascinate, Inspire Competence, Inspire Courage
Bardic Knowledge: +7 (Most DMs I've played under used this as a catch-all knowledge check w/ a +5 DC modifier)
Spells: Known: 6/3 Cast: 3/1+1

Spells Known: 0Lv: Daze, Detect Magic, Mage Hand, Message, Prestidigitation, Read Magic,
1Lv: Charm Person, Grease, Lesser Confusion
[/sblock]

Possessions:
[sblock]
Hewards Haversack: 2lbs
In Haversack: Waterskin 4lbs, Sunrod x4 4lbs, Bedroll 5lb, Rations x7 7lbs
MW Riedran Crysteel Dagger: As above 1lb, In Belt loop
Rapier: As above 2lbs, In Belt loop
MW Lt X-Bow: As above 4lbs, Slung on shoulder
20 Bolts: 2lbs, In Quiver on Belt loop
MW StuddedLeather Armor: +3; +5(max dex) -0(armor penalty) 20lbs
Pouch on belt w/23 Galifers (GP), and 15 Dragons (PP)
Total Wt: 29lbs (items in haversack are weightless)
[/sblock]

Appearence:
[sblock] All kalashtar appear as slightly taller, more angular human. Hashkavak is no exception. His completely symetrical features are both oddly attractive, and strangly disconcerting. Hashkavak has pale white skin, and medium length brown hair that reaches just to the base of his neck. He has green eyes and double pierced ears. He also has several tatoos including the Quori number for 66 with the word aganash nan or "never forget", the symbol of Il-Yannah on the inside of each forearm, and a portrait of Kavak (his Quori spirit) on his back as rendered from visions he has received from Kavak. Hashkavak is always wearing brightly colored clothes often augmented by prestidigitation spells to appear as if the colors are shifting or swirling unless, of course, the situation calls for more subdued tones.
[/sblock]

Background:
[sblock] Hashkavak was born in Sharn, all he knew was life in the close knit kalashtar community he grew up in. He had always heard about the war being waged against his people in Adar, and Kavak his Quori sprit would often show images of the conflicts he faced in Dal Quor. Hashkavak always knew his place in the community would be to grow up and ply a trade to support the lightbringers and the rest of the community until the present Age of Darkness was overthrown by the lightbringers meditations. This all changed when hashkavak was 26 years, when he met his first shadow watcher. Talharath was a soulknife dedicated to eradicating the physical forces of darkness while the lightbringer work to combat the spiritual forces of darkness. Talharath explained the real war, told him stories of death, corruption, and despair. He showed Hashkavak his scars, physical scars of bloody battles against the inspired, emotional scars of watching fellow kalashtar dying in open battle in the streets, or to poisoned food at an inn. he taught Hashkavak that the agents of the dreaming dark are always on the look out for kalashtar to harrass, and even kill. Hashkavak learned to keep his guard up, and always be on the look out for treachery. But the story that struck the hardest blow to his psyche, and ultimately led him to the "path of shadows" was the tale of Taratai the quori spirit that led the quori to Eberron and ultimatly birthed the kalshtar race. Talharath told the tale of a fellow soulknife named Linatai who accompanied him on many travels, and battles against the Dreaming Dark. He and Linatai were in love and eventually Linatai conceived a child. This was a momentous day, for Linatai was the last of the Taratai line and this birth would ensure that her line would carry on. On the day Linatai went into labor Talharath ran to fetch the midwife, when he returned he found Linatai slaughtered in her birthing bed, her womb torn open, and the young kalashtar within decapitated. Taratai's line was ended, and the kalashtar were one step closer to extinction. Hashkavak knew that if the lightbringers were to have a chance to end the present Quor Tarai or "age of dreams" and usher in a new era of hope and peace, the agents of darkness would need to be held at bay. From that point Hashkavak vowed he to would become a shadow watcher and protect his people, and the people of Eberron from physical harm. He has also vowed that no Kalashtar will ever forget his/her heritage and devoted himself to traveling between kalashter communites in Sharn teaching the children of the war against the Dreaming Dark, the death of taratai, and the history of the kalashtar people. He longs to journey to other kalashtar communities in Khorvaire, and eventually make a pilgramage to the Shalquar monastary in Adar
[/sblock]

Personality:
[sblock] Hashkavak's personality stems mainly from his relationship with his quori spirit Kavak. While some spirits like Harath, Soreth possess a militaristic bent, and others like Vakri are more contemplative; Kavak was always boisterous, the most talktative of the Quori spirits -often to the annoyance of the other spirits. When the kalashtar race was first born and the bond was at its strongest, the spirits could communicate directly to their hosts and Kavak would constantly regale his host with stories of Dal Quor, and the battles waged between planes while the displaced spirits sought a home. As the years have gone by, and the bond has weakened, Kavak can no longer communicate directly to his hosts, but he bombards them with images of his past, and Hashkavak can spend hours staring into space captivated by visions of Dal Quor. Hashkavak has certainly inherited Kavak's penchant for loquaciousness and takes every opportunity to make a new acquaintance. Both because he's naturally a people person, but also because he's always on the look out for agents of the Dreaming Dark. Hashkavak uses a meditative technique known as sheshan talarash dasyannah roughly translated as "dance of the path of shadows" to both attune himself to his quori spirit, but also as a communicative tool for other kalashtar as all kalashtar understand the interperative qualities of the dance. Because Hashkavak has chosen to embrace the visions offered by his spirit, rather than suppress them out like most kalashtar he appears to some as quite insane; constantly muttering to his spirit (to others it looks like he's talking to himself), staring into space in rapt fascination to Kavak's visions, and suggesting fantastic physicaly impossible solutions to problems (Let's bombard them with the sound of orange, that drives people crazy...) are all manifestations of his relationship to his spirit. Finally, since hearing the story of Taratai he realizes how fragile the kalashtar race is to extermination, and that every successful birth is a victory in the war against the dreamimg dark, he is constantly seeking to mate with female kalashtar and with his high charisma, diplomacy and bluff skills he's often successful. He's not a "player" seeking to "score", he's a loyal soldier "recruiting" for the war.
[/sblock]
 
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Sorry for being vague, but I kinda had a reason for it. Olot simply doesn't know. It's kinda a sorry excuse, but I figured it made sense. He didn't really remember the fighting, or the Orc way of life. He does remember bits and pieces (sorta like when your trying to remember when you were in kindergarten, that's just hard), but nothing very specific. For him, basically life began with the Silver Flame. I don't think I was very specific about his feelings for them, but he doesn't really care about them. He has nothing against them nor is he their ally. He does however, hate Panwo. If he could, he would of killed him. Maybe he still will, someday.
 

Hey Vossa....... what does the eldritch blast appear as? I'm not to familiar with Warlocks. Just know I would rather NOT fight one. Oh and I included this part to let you know how Olot will act towards you.

[sblock=Olot]
He does not think of himself as a simple protector anymore. He has grown into a kind of uneasy (yet trusting) friendship with you. At least he thinks of you that way, you can think of him however you want. He does not follow through with orders he is uncomfortable with, but rarely can such an order be thought of. He has no cares for laws of men or their gods. He believes in power and will use it in an odd fashion, protecting the weak yet not caring for them. A sword or axe does not care who it just killed, such is Olot. I imagine this kind of attitude has gotten him into trouble before. He is entirely trustworthy and will not harm you. He does love coin though, so be sure to get us some!![/sblock]
 

Frundors Eldrich blast will have the apparence of a blue orb. He places his pam facing the sky, and a blue sphere emerge from it, and strat to grow about 20 cm of diameter, then he throw it. The effects of eldrich essences may change the orbs aura.
I think Olot attitude toward Frundor is perfect.
[sblock=just for olot ^^] Frundor is quite reserved, often he does not explain things, just assume Olot will do as he commands, but he has developed some friendship bound to the half orc, so he wont give him any dangerous missions, besides of "Rip those bastards of". Frundor is always looking to make some cash, the easiest way possible.[/sblock]
 

Still kicking around concept ideas, but time is ticking down so I know I have to post something... Looking over what has been pitched so far, I'm going to stay away from combat types- I'll try a dwarven rogue, mostly a traps/scout type.

Just in concept form- I'll put the full sheet together if he gets picked.

Name: Oscarl the Clever (or Oscarl Oldknife D'Kundurak, though he never uses the title)
Male dwarf Rogue 3 ("feat rogue" from UA), training for Silver Key PrC in the Dragonmarked sourcebook- probably first PrC level expected at level 5; locks/traps/physical recon specialist and support level combatant (reach weapon or crossbow)

Oscarl has always been a bit odd by dwarven standards. While his family is part of the Kundarak line, they have produced few dwarves of note- most of his ancestors have been, at best, minor members of the Bankers or Warders Guilds. Growing up, Oscarl was always more interested in books than in fighting or crafting. He loved the sorts of stories he read about, and even as a child he wanted the live that kind of adventure. His family, though, had little money to spare and little tolerance for plans of wild adventure. Every chance he could get, Oscarl ended up grabbing another book- when he was assigned an apprenticeship with an uncle in the Warders Guild, he was rather unhappy at first, as the training would leave little free time for his reading. Once he actually started that apprenticeship, though, he quickly had a change of heart- not only did he have an exceptional talent for the work, but his mentor had lots of visitors, all of whom had interesting stories to tell. Oscarl actually completed his training and initial apprenticeship rather speedily, and with the blessing of his uncle, he began to training for one of Kundarak's elite branches- the Silver Keys. As part of his apprenticeship in that organization, he was expected to learn "on the job"- that is, he was to spend some time earning his own livelihood without benefit of House contacts or resources. As such, he set out for Sharn, knowing that the 'big city' would be a good place to get a start- with any luck, he might join an expedition to Xen'drik or some similar venture...
 



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