Okay, forgot about this thread until I noticed my subscription to its replies
Anyway, while I would prefer to keep bloodshed to a minimum in this campaign, I see no problem with this development. There's a guard (is he really dead?), witnesses and plenty of other things that may just come back to haunt you (or maybe not).
I actually like how this party dynamic will develop. There's already some troublemakers, a couple of diplomats and a wildcard the way I see it (not saying who's who )
One last thing; is there any aspect you'd like more focus on and others that you'd like to remove entirely? (for example: political vs. random NPC interaction)
I built Finn to be able to cover pretty much any situation with at least some competency. He can be a sweet-talker, a spy, and even a fighter (Swordsages can get some crazy high AC + miss chance). So, mechanically, pretty much anything's game. As a player, I'd be really interested in a campaign that has at least some player-involved political elements.
EDIT: "There's already some troublemakers, a couple of diplomats and a wildcard the way I see it (not saying who's who )"
Anyway, as we are actually slowly moving into stuff that I'll need my prepared material for, I have to come home in the evenings to write this stuff
Up until now, I have managed to do it between Wing Tsun training and other activities as often as from home...
Meh, guess it might improve things if I have a more solid skeleton of a plot to build interaction on (though you've already seen some things that were planned), not many though.