Fall of the Broken - OOC


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Okay, forgot about this thread until I noticed my subscription to its replies :heh:

Anyway, while I would prefer to keep bloodshed to a minimum in this campaign, I see no problem with this development. There's a guard (is he really dead?), witnesses and plenty of other things that may just come back to haunt you (or maybe not).

I actually like how this party dynamic will develop. There's already some troublemakers, a couple of diplomats and a wildcard the way I see it (not saying who's who :p )

One last thing; is there any aspect you'd like more focus on and others that you'd like to remove entirely? (for example: political vs. random NPC interaction)
 

I built Finn to be able to cover pretty much any situation with at least some competency. He can be a sweet-talker, a spy, and even a fighter (Swordsages can get some crazy high AC + miss chance). So, mechanically, pretty much anything's game. As a player, I'd be really interested in a campaign that has at least some player-involved political elements.

EDIT: "There's already some troublemakers, a couple of diplomats and a wildcard the way I see it (not saying who's who :p)"

That's a trick question! Finn is all three :D
 



Heh, depends on how you look at it, I guess :p

Anyway, as we are actually slowly moving into stuff that I'll need my prepared material for, I have to come home in the evenings to write this stuff :heh:

Up until now, I have managed to do it between Wing Tsun training and other activities as often as from home...

Meh, guess it might improve things if I have a more solid skeleton of a plot to build interaction on (though you've already seen some things that were planned), not many though.


EDIT: If any of you need to contact my you can either E-mail me at pchlster@gmail.com or use my MSN: philip.harboe@hotmail.com
 

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