ForceUser
Explorer
Like a lot of 3E gamers, I think, I have disliked the annoying tagalongs called familiars for years now. While great for campaign flavor, they are often shoved to the margins because of their fragility and seeming lack of general utility. Sure, you could send one in to deliver a touch spell, but why risk your little buddy like that (and more importantly for some, why risk the loss of XP?) Typically, then, familiars are stuffed in a bag and forgotten about unless the DM makes it a point to role-play them.
And it's not just my group. The phenomenon of disregarding 3E familiars is ubiquitous enough to be a gag in great 3E comic strips such as Order of the Stick. But upon doing a close reading of the PHB I have discovered something amazingly cool about familiars that I and my entire group have somehow overlooked: Familiars gain their master's skills.
If a wizard has knowledge (the planes), so does his familiar! Each time that wizard makes a knowledge check, his familiar can make the same check if he's observing the same phenomenon! If the familiar can communicate with the master he might be able to relay a useful tidbit of information the master may have overlooked. That's so cool!
Essentially, a character with a familiar would make two knowledge checks instead of one whenever his little buddy is around!
Here's the specific text I'm referring to, from the sidebar on page 52 of the PHB:
I've been seriously devaluing familiars. Not anymore, though. This is great! They're actually useful!
And it's not just my group. The phenomenon of disregarding 3E familiars is ubiquitous enough to be a gag in great 3E comic strips such as Order of the Stick. But upon doing a close reading of the PHB I have discovered something amazingly cool about familiars that I and my entire group have somehow overlooked: Familiars gain their master's skills.
If a wizard has knowledge (the planes), so does his familiar! Each time that wizard makes a knowledge check, his familiar can make the same check if he's observing the same phenomenon! If the familiar can communicate with the master he might be able to relay a useful tidbit of information the master may have overlooked. That's so cool!
Essentially, a character with a familiar would make two knowledge checks instead of one whenever his little buddy is around!
Here's the specific text I'm referring to, from the sidebar on page 52 of the PHB:
Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar's total skill modifiers, some skills (such as Craft) may remain beyond a familiar's ability to use. (emphasis mine)
I've been seriously devaluing familiars. Not anymore, though. This is great! They're actually useful!