GuardianLurker
Adventurer
OK. A little background here. I recently completed my last major story arc in my D&D homebrew. At the end of it, my players managed to work things so that the next arc will be the fantasy characters on galactic stage. After looking at various options (Dragonstar, T20, d20Future, and Space Hero), I settled on d20Future as the main system. One of the key differences between the two settings is that the Fantasy-based world is the only spot in the universe that has access to real magic. Psionics gets a little bit of a break due to setting background, but even it's substantially weaker.
Of course, D&D and d20Future don't use exactly the same rule base, so I've had to house rule a few things. Before I started, I figured I'd run the proposed rules through a peer review to make sure I haven't missed anything. Comments, questions, and clarifications are all welcome.
EDIT:
One final check: These are house rules intended for a long term campaign using a mix of D&D and d20 Modern characters for the PCs versus d20 Future NPCs and a mix of d20 Future and D&D monsters. The fantasy characters are beginning the campaign at 17th level or so, but will lose access to magic. The d20 Future characters will be starting at 10th. I expect the campaign will run for at least 10 levels, meaning I'll be working with Epic-Level characters shortly.
Fantasy characters start the game with 20 ranks in a few Int-based Modern skills of their choice. They won't have access to any high-tech personal equipment to start. They do have opportunities (which at least some/most of them won't take) to pick up a level in a d20 Modern class, and a single d20 Modern skill of any kind to 9 ranks. I didn't want them to be completely helpless when they started, but give them a hard "We're not in Kansas anymore" shock at the start.
Given all of that, and knowing that all those numbers are complete WAGs at the balance I want, what issues do you all forsee? Do I need to up the d20 future starting level? Are there any issues with Epic Modern/Future play (besides the fact that its one huge houserule)? What am I missing?
Of course, D&D and d20Future don't use exactly the same rule base, so I've had to house rule a few things. Before I started, I figured I'd run the proposed rules through a peer review to make sure I haven't missed anything. Comments, questions, and clarifications are all welcome.
EDIT:
One final check: These are house rules intended for a long term campaign using a mix of D&D and d20 Modern characters for the PCs versus d20 Future NPCs and a mix of d20 Future and D&D monsters. The fantasy characters are beginning the campaign at 17th level or so, but will lose access to magic. The d20 Future characters will be starting at 10th. I expect the campaign will run for at least 10 levels, meaning I'll be working with Epic-Level characters shortly.
Fantasy characters start the game with 20 ranks in a few Int-based Modern skills of their choice. They won't have access to any high-tech personal equipment to start. They do have opportunities (which at least some/most of them won't take) to pick up a level in a d20 Modern class, and a single d20 Modern skill of any kind to 9 ranks. I didn't want them to be completely helpless when they started, but give them a hard "We're not in Kansas anymore" shock at the start.
Given all of that, and knowing that all those numbers are complete WAGs at the balance I want, what issues do you all forsee? Do I need to up the d20 future starting level? Are there any issues with Epic Modern/Future play (besides the fact that its one huge houserule)? What am I missing?
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