Chris_Nightwing
First Post
Ok, that sounds more sensible. I'm still hesitant to use a skill to overcome defense when casting. Mind you, if that's the route to go down then rolling defenses and base attack into skills would balance everything out again, if make them a little more desirable.
On the other hand, there are many more ways to increase your defenses (reflex with armour, fortitude with armour, paladin-style abilities, spells and cloaks of resistance), but not many to increase a skill (if you remove the skill boosting magic items, or better, reduce them to between +1 and +5 and ramp the cost up to equal cloaks of resistance). So perhaps the +5 you seem to have in your favour as a caster isn't as fantastic as it looks. You will have to modify the way skill focus works with spellcraft (I assume again..) so that you choose a school of magic for it to apply to, or similar, else it will be a bit too powerful a feat.
On the other hand, there are many more ways to increase your defenses (reflex with armour, fortitude with armour, paladin-style abilities, spells and cloaks of resistance), but not many to increase a skill (if you remove the skill boosting magic items, or better, reduce them to between +1 and +5 and ramp the cost up to equal cloaks of resistance). So perhaps the +5 you seem to have in your favour as a caster isn't as fantastic as it looks. You will have to modify the way skill focus works with spellcraft (I assume again..) so that you choose a school of magic for it to apply to, or similar, else it will be a bit too powerful a feat.