The wording of crits in a5e.tools implies that what's doubled on a crit is the damage itself, not the number of dice rolls (and of static bonuses):I just noticed that Fantasy Grounds Unity criticals don't double the damage modifiers, only the dice with A5E. Is there a way to set this up properly, so that the damage modifiers get doubled as well?
Thanks for any help!
This is probably to avoid confusion with effect that make one roll additional damage dice on a crit.When you score a critical hit, you double the attack’s damage against the target (including static modifiers).