Glade Riven
Adventurer
Yeah, yeah, a touchy subject for some people - let's try to keep it civil.
First off, I understand why guns don't feel like fantasy to a number of people. Tolken didn't have guns, therefore most modern High Fantasy doesn't have guns, and the medival folklore and literature that serves as the basis for modern High Fantasy doesn't have guns. So Guns don't equal High Fantasy - Fair enough.
Guns also can mess with the dynamics of Low Fantasy, sword and sorcery (which is light on sorcery except for the Big Bad Evil Guy). Also Fair Enough.
The third reason some people don't like guns is because the game mechanics for them either [guns = too strong] or [guns = too weak], or the mechanics are awkward and just don't feel right. Also, Fair enough.
On the other side of the coin we have people who like guns, even in their fantasy, and "guns are historic and go back farther than you think" people. They also have decent points.
My thought is that guns have a place in renasaunce-esq fantasy settings, but they are more of a novelty. Early smooth bore guns kinda sucked - accurracy was sketchy, gunpowder was dangerous and had to be kept dry, your firing mechanism had to work; chinese rocketry had the same accuracy issues. A wand of fireballs is probably cheaper than outfitting your pesantry with guns so they can line up and fire off an Area-of-Effect volley. you don't put dangerous weapons in the hands of people you don't want to have such things, and you probably have a chance to get off more than one shot before the enemy closes.
Cannons do make good siege weapons, though, even in magically locals.
First off, I understand why guns don't feel like fantasy to a number of people. Tolken didn't have guns, therefore most modern High Fantasy doesn't have guns, and the medival folklore and literature that serves as the basis for modern High Fantasy doesn't have guns. So Guns don't equal High Fantasy - Fair enough.
Guns also can mess with the dynamics of Low Fantasy, sword and sorcery (which is light on sorcery except for the Big Bad Evil Guy). Also Fair Enough.
The third reason some people don't like guns is because the game mechanics for them either [guns = too strong] or [guns = too weak], or the mechanics are awkward and just don't feel right. Also, Fair enough.
On the other side of the coin we have people who like guns, even in their fantasy, and "guns are historic and go back farther than you think" people. They also have decent points.
My thought is that guns have a place in renasaunce-esq fantasy settings, but they are more of a novelty. Early smooth bore guns kinda sucked - accurracy was sketchy, gunpowder was dangerous and had to be kept dry, your firing mechanism had to work; chinese rocketry had the same accuracy issues. A wand of fireballs is probably cheaper than outfitting your pesantry with guns so they can line up and fire off an Area-of-Effect volley. you don't put dangerous weapons in the hands of people you don't want to have such things, and you probably have a chance to get off more than one shot before the enemy closes.
Cannons do make good siege weapons, though, even in magically locals.