Spatzimaus
First Post
I don't like ditching the Favored Class rule in general, because that's one of the racial advantages of Humans and Half-Elves. Let anyone do it, and now straight Elves are superior to Half-Elves in too many ways. Sure, you can compensate in other ways, but you didn't.
Also, having them take one level of a class solely to qualify for a PrC that doesn't really fit with their previous class? Sorry, but that screams "MUNCHKIN!!!", even if it wasn't intended that way. Hunter of the Dead is basically a Paladin class, that some Clerics can qualify for. It's not supposed to be available to everyone who wants to kill Undead, IMO.
Here are some solutions:
1> Let the character retroactively trade Monk levels for Cleric levels until he reaches a point where he wouldn't have a penalty. So, instead of a 5 Monk, have him turn to a 3 Monk/2 Cleric, but require some in-game work to get this.
2> Modify Hunter of the Dead. Since you said your campaign was very undead-heavy, that PrC would be overpowered anyway, and the fact that other classes want to be this solely to counter your in-game setup is a good sign of this.
So, remove the Turn requirement and the abilities depending on it, tweaking it in other ways.
3> Work with the player to develop a PrC both of you can be happy with, and that makes more sense for a Monk. Keep the Monk BAB/unarmed progression, saves, HD, skills, etc. but give some of the Hunter of the Dead's anti-Undead abilities instead of the usual Monk stuff.
4> Let him trade a few of his Monk special abilities to get a low-end Turn Undead. Or have him spend a Feat or two. Or both.
5> Or, make more anti-Undead items that Monks can use and tell him to stick with his existing class. Bracers of Striking (Disruption) are a nice start. If undead are very common in this world, it'd only make sense that these sorts of items would be available.
Personally, I'd pick option 3, but I'm a big fan of individualized PrCs.
Also, having them take one level of a class solely to qualify for a PrC that doesn't really fit with their previous class? Sorry, but that screams "MUNCHKIN!!!", even if it wasn't intended that way. Hunter of the Dead is basically a Paladin class, that some Clerics can qualify for. It's not supposed to be available to everyone who wants to kill Undead, IMO.
Here are some solutions:
1> Let the character retroactively trade Monk levels for Cleric levels until he reaches a point where he wouldn't have a penalty. So, instead of a 5 Monk, have him turn to a 3 Monk/2 Cleric, but require some in-game work to get this.
2> Modify Hunter of the Dead. Since you said your campaign was very undead-heavy, that PrC would be overpowered anyway, and the fact that other classes want to be this solely to counter your in-game setup is a good sign of this.
So, remove the Turn requirement and the abilities depending on it, tweaking it in other ways.
3> Work with the player to develop a PrC both of you can be happy with, and that makes more sense for a Monk. Keep the Monk BAB/unarmed progression, saves, HD, skills, etc. but give some of the Hunter of the Dead's anti-Undead abilities instead of the usual Monk stuff.
4> Let him trade a few of his Monk special abilities to get a low-end Turn Undead. Or have him spend a Feat or two. Or both.
5> Or, make more anti-Undead items that Monks can use and tell him to stick with his existing class. Bracers of Striking (Disruption) are a nice start. If undead are very common in this world, it'd only make sense that these sorts of items would be available.
Personally, I'd pick option 3, but I'm a big fan of individualized PrCs.