Shin Okada said:I think so too. Our playgroup tend to challenge high-risk-high-return modules (or make such adventure by ourselves). The PCs of current campaign has killed Zagor (The Warlock of Firetop Mountain), broke-through the infamous Deathtrap Dungeon, slain the Snow Witch (Caverns of the Snow Witch) then now challenging the legendary "Tome of the Horrors". So, though traps and monsters are really tough, we are getting relatively good amount of money per encounter. Thus, both party cleric and wizard are holding not only all the situation-solving scrolls, but a lot of offensive & buff scrolls. It seems that there is no place for Sorcerer or FS in our party. I can't believe FS could handled all the wicked situations in those modules only with his limited spells known.
And, our party wizard and cleric enjoy using Wand of Raly's Mnemonic Enhancer (and other items such as Candle of Invocation). Thus, actually, tend to have more spells per day than Sorcerer or FS when situation is hot.
Hey, FS and Sorcerers can buy scrolls too. Make them you say? Bah, if you are anything close to cash rich why waste XP.
EDIT: Sure YMMV depending on the campaign world specifics of rarity of scrolls/wands/potions, other magic items, and NPCs willing and able to custom craft miscelaneous magic gadgets. Of course once you get to 12th level that is where Warlocks, to drag in another subpar caster class, actually get their most useful ability. Too bad that wasn't an ability that was implemented in a progression over multiple levels.
I think though the toughest part about FS and Sorcerers as hardcore casters is that they are always a level behind getting access to the next tier of spells. Bull's Str at 3rd totally rocks waiting till 4th. Dispel Magic, FB, etc. at 5th is sooo much more handy than waiting till 6th. Just like diverting a single level advancement away from your core caster class will hurt you always, that extra level needed for spell level progression is the gift that just won't stop giving. In particular it tends to hurts attack spells more than others because many attack spells have relatively small windows of usefulness along the level progression path.
That said the one thing that the FS has going for it is that it lends itself well to being a viable self-buffing, self supporting tank. I think moreso in some ways than the Paladin class. This is something which the Sorcerer class isn't without multiclassing out, and even that has it's limitations. HP of d4 puts a heavy reliance on Con (alas, I miss you my overpowered 3.0 toad familiar), +1 BAB every two levels means you'll need some serious buffing at all times to be a realistic threat, and arcane spell failure concerns raise that buff dependancy further. If you are going to try be a tank Sorcerer you might as well just go WarMage, it's got the tanking tweaks to help you try be Meat Shield Lite™. But still your aren't self-healing.
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