Some of my kudos:
Good use overall of creepy and daunting special abilities. The threat of death is softened for high-level D&D parties by the availability of ressurection magic, so abilities that are just plain ooky are welcome indeed.
Fairly good balance of old favorites and novelty value (perhaps some of the latter being conversions that are simply new to me).
Hooray for the famine spirit. Yeah, the vorpal weapon power has got its problems, but the vile image of one of those things bitin' off heads cannot be resisted.
I'm quite glad that instead of translating the old concept of the water weird (an effect which you can get just by making a water elemental constrictor snake), they went for an interesting concept by playing off the archaic sense of the word "weird" as one's destiny or geas, making them elemental prophet-spirits.