Halflings are the most fun to RP, esp. if you roll minimum height during character generation (2'10", in case you're wondering...) for a high charisma character. And they make better casters than elves or gnomes do after level 3 or so (size bonus to hit, to AC, racial save bonus, dex bonus is fabulous -- and no con penalty, compared to elves who likely won't be using their big physical weapons at that point anyway and gnomes that get cooked by the first fireball that heads their way). It's not like the mechanics give anybody int/cha bonuses anyway.
Unfortunately, my little guy has to pack his own gear (str 15), but he always rides in somebody's backpack, which saves a bit on the stabling fees...
::Kaze (would, barring humans, take Dwarves for most any fighting class, though.)
Unfortunately, my little guy has to pack his own gear (str 15), but he always rides in somebody's backpack, which saves a bit on the stabling fees...
::Kaze (would, barring humans, take Dwarves for most any fighting class, though.)