Which is one of the better criteria for chosing your character's race.The Human Target said:More than anything else, I just think it would be really fun to play a ghost.
Jack Simth said:SRD Ghost. Definately SRD Ghost. After 6 class levels (ECL 11), the character can, theoretically (IOW, if the DM allows it) take 10 on it's rejuvination rolls and ALWAYS come back (with no reliance on a specific item, as a lich has). With the +4 Turn resistance, virtually any cleric can Turn/Rebuke the ghost, but it takes a cleric of (nearly) twice the ghost's ECL to Destroy/Command it (unless the cleric is using a Turn-boosting item, of course). Vow of Poverty is especially good for Ghosts (it's wierd, but it works, as a Ghost doesn't have any alignment restrictions), as they have difficulty re-equipping anyway (Plane Shift can do it). With the +4 charisma, synergyses well with Sorcerors. The selectable ghostly abilities are fun (Malevolence! Telekenisis! Corrupting Gaze! (in that order, prefferably)), as is the fact that a ghost is etherial and can manifest to cast things at people (which still affect the Etherial Plane.... Careful with those Wall of Stone spells!).
Ghosts are undead (the SRD variety, anyway), so they are immune to fatigue effects and nonleathal damage - so an SRD ghost can run continuously, and make a few hundred miles a day. Really - walking makes 3 miles an hour (for the standard speed of a medium character); hustling makes 6 miles and hour; running makes 12 miles an hour (assuming no armor that reduces it, or abilities that boost it). Over 24 hours, that's 288 miles. Still doesn't compare to 60 MPH on the freeway for eight or 24 hours (480 or 1440 miles), but it's nothing to sneeze at. With the added ability to take a striaght line (etherial - nothing in the way) and the ability to completely (or nearly so, anyway) ignore traffic, a ghost doesn't really need to posess someone to get around in a city. If he's going across the state, it's a different story, but around town is no big deal.Runesong42 said:I DM'd a 3-shot adventure where the main PC was a ghost. Mind you, I was using d20 Urban Arcana rules but the 3.0 rules for the ghost template. It was immensely entertaining, and made me really want to play as a ghost.
Note: Ghosts can't ride in cars, so they HAVE to possess people to get around. Randomly possessing people to get around, and then possessing people for plot-specific purposes never gets old.