• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Favorite Race And/Or Template?

Elf or human with no templates. I don't really like that overly fancy stuff. :)

Altho, I wouldn't complain about a free paragon template... :p

Bye
Thanee
 

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Jack Simth said:
SRD Ghost. Definately SRD Ghost. After 6 class levels (ECL 11), the character can, theoretically (IOW, if the DM allows it) take 10 on it's rejuvination rolls and ALWAYS come back (with no reliance on a specific item, as a lich has). With the +4 Turn resistance, virtually any cleric can Turn/Rebuke the ghost, but it takes a cleric of (nearly) twice the ghost's ECL to Destroy/Command it (unless the cleric is using a Turn-boosting item, of course). Vow of Poverty is especially good for Ghosts (it's wierd, but it works, as a Ghost doesn't have any alignment restrictions), as they have difficulty re-equipping anyway (Plane Shift can do it). With the +4 charisma, synergyses well with Sorcerors. The selectable ghostly abilities are fun (Malevolence! Telekenisis! Corrupting Gaze! (in that order, prefferably)), as is the fact that a ghost is etherial and can manifest to cast things at people (which still affect the Etherial Plane.... Careful with those Wall of Stone spells!).

I DM'd a 3-shot adventure where the main PC was a ghost. Mind you, I was using d20 Urban Arcana rules but the 3.0 rules for the ghost template. It was immensely entertaining, and made me really want to play as a ghost.

Note: Ghosts can't ride in cars, so they HAVE to possess people to get around. Randomly possessing people to get around, and then possessing people for plot-specific purposes never gets old.
 

Runesong42 said:
I DM'd a 3-shot adventure where the main PC was a ghost. Mind you, I was using d20 Urban Arcana rules but the 3.0 rules for the ghost template. It was immensely entertaining, and made me really want to play as a ghost.

Note: Ghosts can't ride in cars, so they HAVE to possess people to get around. Randomly possessing people to get around, and then possessing people for plot-specific purposes never gets old.
Ghosts are undead (the SRD variety, anyway), so they are immune to fatigue effects and nonleathal damage - so an SRD ghost can run continuously, and make a few hundred miles a day. Really - walking makes 3 miles an hour (for the standard speed of a medium character); hustling makes 6 miles and hour; running makes 12 miles an hour (assuming no armor that reduces it, or abilities that boost it). Over 24 hours, that's 288 miles. Still doesn't compare to 60 MPH on the freeway for eight or 24 hours (480 or 1440 miles), but it's nothing to sneeze at. With the added ability to take a striaght line (etherial - nothing in the way) and the ability to completely (or nearly so, anyway) ignore traffic, a ghost doesn't really need to posess someone to get around in a city. If he's going across the state, it's a different story, but around town is no big deal.
 

either changling or doppleganger soulknife, work towards mindspy PrC. Inflitrate organisations by assassinating then impersonating high ranking members and destroy them from the inside, taking proceeds for myself. Obviously have some political influence as well, just to ensure trade agreements get signed that assist the organisations under me (the ones i dont destroy lol)

Fingers
 


I really like playing Lizardfolk against type-- street-savvy Lizardfolk Rogues are a lot of fun. The Lizardfolk Paladin/Sorceror/Dragon Discipline, serving Bahamut, is a lot of fun, too.

I really enjoy playing against type in general, especially with more exotic races. Doppelganger ascetic warriors (not necessarily Monks), Xixchil (Thri-Kreen scholars and scientists), and other odd combinations.

One of my favorite characters was a Chaotic Good renegade Ranger wielding dual scimitars... Drider.
 

I really like playing elves. They are mechanically weak in 3E but I love the flavor of the race. Elf Druid is my favorite as wildshape is a decent antidote to low constitution and it matches the flavor of many fictional mages.
 

Into the Woods

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