Favorite Storyteller system?

I'd hate to think how much Werewolf we played in college, we started every Friday afternoon and gamed almost straight till Sunday night every weekend for 3 years, and in the summer we just gamed nonstop through the week. I gamed so much Werewolf I used to dream about it. I love the storyteller system, it's incredibly simple and works real well for Vampire and Werewolf, it wasn't so great for Mage and any Mage campaign we ran ended up in a real mess. I think we finally just burned out on the Storyteller system but one thing about it I can generate a character and be ready to go for werewolf in about 10 minutes, it's just not that complicated a system.
 

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Welverin said:
Then you would want to check out Time of Thin Blood, it has exactly what you you would be looking for.

Or Damphyre, but that requres having Kindred of the East to support it. But in a way it's probably closer to what he wants... born 'half vampires'.
 

reutbing0 said:


I'm intrigued, how ?


By dropping the dice-pool system and using Feng-Shui's positive and negative 2d6 system. It does change the range of numbers you get but that's why you adjust the difficulty of certain tasks to compensate.
 

Welverin said:


What, you don't like rolling thirty dice at once?



Once and a while it's no big deal, but when you roll that many dice for every action in combat it gets a little tiresome. It's sick just how huge an Exalts combat dice pool can get when he starts spending Essence. You'd think the designers would have recognized this issue right off the bat and considered using some alternative method, but I guess that was just too much to hope for.
 

I like the Mage setting/system the best, with Werewolf coming in second.

I think the Stroyteller games are different from other role-playing games, especially D20. The focus is not on mechanics and defined effects. The focus is on story, character, and parameters of power.

In D&D, your character knows exactly what a spell will do.

In Mage, your character can do anything you can imagine, within certain parameters.

Mage is a setting, a story, a mood, a theme...not a tactical simulation. If you try to play it that way, frustration is sure to follow for many reasons...not the least of which being the above-cited problems with huge dice pools.
 

The most fun to play: Mage: The Ascension.
The most fun to read: Werewold: The Apocalypse.

I loved the WoD games. Really! They were great. It was so fun!
We did all kinds of variants. The whole 'gee-I'm-immortal' angst
and the splatterpunk, some ravenloftian horror and ultra-kewl
Blade-style action. We played in the WoD universe and in other
homebrews. We did Mage: Planescape and we did Cthulhupunk.
We did plenty of Vampire/Werewolf/Hunter/whatever-only games
and we mixed 'em all together. We did it all (except for Wraith
and Demon (which hadn't been published back then)).

Then we just got really bored with it. Then we did D&D.
 


I played Mage:the Ascention the most, but I don;t think we ever really "got it" like I imagined it hsould have been. We mixed a lot, mostly Mage and Werewolf, with some Vampire thrown in. I think my favorite would have been Werewolf, but I never got into a game that ran long enough to really get a lot out of it. I ran a very long game with everything sort of mixed in. Hated Hunter. Hated it a lot. COuld never get into Changeling or Wraith, and the rest came out after I had stopped playing Storyteller.

Aberrant looked fun, until I tried to play it. Just not quite my flavor of supers, thoug hI imagine if someone who really knew what the ywere doing ran it, it might be okay. Adventure! looks most promising to me, and I love the setting, but I am the only person I know even vaguely interested in it.

Street Fighter, the poor cousin of Storyteller, could use a come-back. Loved that game, so much more to it than just two guys fighting in a ring. Didn't like the whole power move card system, but then I ran it without like standard Stroyteller and had a great two game sessions or so with it that I would really like to re-create someday. You could just do so much with it, potentially, it was fun.
 

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