I tend to run games from about 3rd to about 13 or so at most. For me, the first three levels are apprenticeships. You should be training as a squire, or something, not out adventuring. You should have a teacher going with you and making sure you don't die. I just have trouble imagining a world where you're just starting to learn the most basic of techniques and magics to go kill things.
On the other hand, too much power makes it harder to challenge players with the types of stories I want. I have a few end game things that involve tapping into some tier 3 stuff, but that mostly closes the story out.
On the other hand, too much power makes it harder to challenge players with the types of stories I want. I have a few end game things that involve tapping into some tier 3 stuff, but that mostly closes the story out.