Leatherhead
Possibly a Idiot.
I'm a bit surprised to see that you aren't considering Spell sniper, Polearm Master, and Lucky for review.
As for Athlete, combine it with Grappler.
Superior Athlete
Gives the character Expertise (and consequently proficiency if it did not otherwise apply) in STR checks, Shove checks, and Grapple checks, but not other attack rolls. In addition, this bonus is applied to calculating how well you can jump.
You are no longer restricted by size when attempting to make a grapple check.
You do not suffer a movement penalty for swimming, climbing or crawling; and standing up from Prone only costs 5' of movement. (Difficult terrain still applies).
This means a level 20 character can have a +17 bonus on str checks. Meaning they still fail "nearly impossible" checks on anything less than a 13. Alternatively single classed Barbarians can get up to a +19. Still not quite enough to take 10 on, but expect many displays of Herculean prowess reguardless.
Long Jumps go up to 32' after you dash. High jumps become 20'. I know the World Records for both of those are more like 9' and 8' respectively, but I honestly don't see it as unbalanced or game breaking to be allowed such minor (and I do mean comparatively minor) feats of Wuxia. Heck, it's not even really all that immersion breaking unless you somehow consider characters that are above level 6 to somehow still be "normal".
On grapple checks, it's a +6 bonus. But only to people who aren't Bards or Rogues, who can already gain that bonus, which is why they are favored in grappler builds to begin with. Yes, you can try to grapple the dragon in midair, I honestly would love to see what happens.
Really, the only weird part about this is being able to crawl across the battlefield at top speed. Giving the character a way to rush a group of archers, or chase after small creatures in cramped quarters. But I don't see either of those things as happening more than once an adventure, if that.
As for Athlete, combine it with Grappler.
Superior Athlete
Gives the character Expertise (and consequently proficiency if it did not otherwise apply) in STR checks, Shove checks, and Grapple checks, but not other attack rolls. In addition, this bonus is applied to calculating how well you can jump.
You are no longer restricted by size when attempting to make a grapple check.
You do not suffer a movement penalty for swimming, climbing or crawling; and standing up from Prone only costs 5' of movement. (Difficult terrain still applies).
This means a level 20 character can have a +17 bonus on str checks. Meaning they still fail "nearly impossible" checks on anything less than a 13. Alternatively single classed Barbarians can get up to a +19. Still not quite enough to take 10 on, but expect many displays of Herculean prowess reguardless.
Long Jumps go up to 32' after you dash. High jumps become 20'. I know the World Records for both of those are more like 9' and 8' respectively, but I honestly don't see it as unbalanced or game breaking to be allowed such minor (and I do mean comparatively minor) feats of Wuxia. Heck, it's not even really all that immersion breaking unless you somehow consider characters that are above level 6 to somehow still be "normal".
On grapple checks, it's a +6 bonus. But only to people who aren't Bards or Rogues, who can already gain that bonus, which is why they are favored in grappler builds to begin with. Yes, you can try to grapple the dragon in midair, I honestly would love to see what happens.
Really, the only weird part about this is being able to crawl across the battlefield at top speed. Giving the character a way to rush a group of archers, or chase after small creatures in cramped quarters. But I don't see either of those things as happening more than once an adventure, if that.