Feats & Fighters

I'm probably missing something but why would you take a "School of Magic..." feat instead of playing a Mage to begin with? Just so you could retain Ritual Casting? (Which you could pick up with a different feat.) Or for the one extra cantrip? I feel like I must be missing something.

This.

I'm also very confused... wizard only gives you implement mastery and ritual casting (which anyone can pick up for a feat)... why would you spend a feat to get rid of your one and only reason for choosing a class?

... I am very confused...

...did I mention that I was confused yet?
 

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It *is* seriously confusing. The feat cost for most of these swaps is absurd.

Encounter power / power strike swapping should have been free, IMHO. Just another encounter power choice (and that should work both ways).

Gaining a Mage School, I think should cost feats, since each level of benefits seems to be about a feat equivalent, especially when you take prerequisites into consideration, but giving up your best unique class feature for it? Pure foolishness.

I fail to see the point in specializing as an Arcanist Wizard. Just be a Mage and take Ritual caster. You end up with one less Cantrip, but one more At-will, and up to Expert level benefits in a SECOND school. For much less feat cost.

This is ripe for some houseruling in my campaign, especially once they add the ability to houserule-grant feats in the Vecna CB.
 


HAHAHAHAHA!!!

So like 3 weeks before the release of 5e?
Come on, Jester, I was TRYING to be optimistic! ;) :p

Your point is fair, and likely true at the rate things are going. Fortunately for
me, none of my group are using the CB other than to flesh out their character and help narrow their feat choices. We still have plenty of pencils, paper, and cheap printer ink!

Actually, one of my guys does websites for his characters, and I usually use online sheets that I can just fill in with whatever houseruled stuff I want ;)
 

Encounter power / power strike swapping should have been free, IMHO. Just another encounter power choice (and that should work both ways).

Well, it just shows where the "sub-classes" lie in terms of power priority.

Race, theme, class (or both classes if hybrid): Free Power swap.

Subclasses of the same class group: 1 feat per power swap.

Other classes: 1 feat to qualify, 1 feat per power swap.

So it seems the intent is that all the powers you can access are normally pooled, except for powers from other classes. I'm curious to see if in the next update you'll be able to swap Power Strike/Backstab for theme powers or racial powers.
 

Well, it just shows where the "sub-classes" lie in terms of power priority.

Race, theme, class (or both classes if hybrid): Free Power swap.

Subclasses of the same class group: 1 feat per power swap.

Other classes: 1 feat to qualify, 1 feat per power swap.

So it seems the intent is that all the powers you can access are normally pooled, except for powers from other classes. I'm curious to see if in the next update you'll be able to swap Power Strike/Backstab for theme powers or racial powers.

Essential Martial Character to other class: 1 feat to qualify, one feat to have a power, one feat to swap
 

One thing that's not a nerf, but still notable, is that Combat Challenge is still an immediate interrupt, limiting the fighter's mark-punishment to once/round. The Knight's aura-punishment is 1/turn.

It's similar to the boost the Theif recieved, with it's SA damage being changed from 1/round to 1/turn. Similiar, except for the fact that the Rogue promptly got errata'd to have the same benefit.

Not that I held out much hope that the Fighter would get an upgrade to his mark-punishment to bring it closer to the Knight's.

I think that the Combat Superiority (And it's agility equivalent) are the reason that the mark punishment is just an interupt. A knight can hit everyone next to him that shifts, but outside of the stance that slows on a hit, he doesn't have much he can do about enemies that just decide to wander away from him. Sure, he can hit them, but he doesn't stop or follow.

I'm probably missing something but why would you take a "School of Magic..." feat instead of playing a Mage to begin with? Just so you could retain Ritual Casting? (Which you could pick up with a different feat.) Or for the one extra cantrip? I feel like I must be missing something.

Ritual Casting for a wizard is more than just the feat, they also get a number of rituals mastered free of charge. It's not huge, but it is something the mage doesn't get access to.
 

Ritual Casting for a wizard is more than just the feat, they also get a number of rituals mastered free of charge. It's not huge, but it is something the mage doesn't get access to.

Although, ironically, it is something other classes DO get access to via multiclassing into wizard.

Its a fairly minor issue but it bothers me that some fighter can be a better ritual caster than can my hybrid wizard.

There are doubtless some edge cases where it wouldn't work but it seems to me that in most cases one should now allow a class to take the multiclass feat for itself. So a Hybrid wizard or a mage should be allowed to take intelligent spellcaster instead of having to just take ritual caster or multiclass into bard or the like
 

Although, ironically, it is something other classes DO get access to via multiclassing into wizard.

Its a fairly minor issue but it bothers me that some fighter can be a better ritual caster than can my hybrid wizard.

There are doubtless some edge cases where it wouldn't work but it seems to me that in most cases one should now allow a class to take the multiclass feat for itself. So a Hybrid wizard or a mage should be allowed to take intelligent spellcaster instead of having to just take ritual caster or multiclass into bard or the like

Where is the Fighter picking up the Wizard's free rituals from?
 

Actually the templar swap is one of the worst deals. Lose healers lore and another feature for a domain?

You don't lose two features, you just lose Healer's Lore. And the domain features are nothing to sneeze at. For example, Earth Domain gives you and each ally within 5 squares a +2 power bonus to saves versus ongoing damage, and your healing word target takes half damage from the next attack that hits it before the end of your next turn.
 

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