Wombat said:With all the official (and unofficial) Feats available, my players, when we were still playing D20, stuck primarily to the core Feats. Funny that way...
Shade said:Excellent points!
I'd also add that we have too many feats that could essentially be one feat. For example, these aren't real feats but I've seen feats like this before:
Fire Focus
Your fire spells are harder to resist.
Benefit: Add +1 to the DC of spells you cast with the fire descriptor.
Next supplement releases...
Cold Focus
Your cold spells are harder to resist.
Benefit: Add +1 to the DC of spells you cast with the cold descriptor.
And so on, when they could have simply made this feat...
Energy Focus
Choose one energy type. Spells you cast with this energy type are harder to resist.
Benefit: Add +1 to the DC of spells you cast with the chosen energy descriptor.
Special: You may select this feat more than once. Its effects do not stack. Each time you choose this feat, select a different energy type.
Razz said:Exactly, I hate these type of feats! They should've pooled it as one. Especially those Soulknife feats in Complete Psionic where they all did the same exact thing, but were just different weapons. That could've been pooled into one, save space for other material.
DreadPirateMurphy said:5) There are some very deep feat trees for doing things like shield bashing. I would prefer more generic feats. A light shield is considered a light weapon in 3.5 if it is used to bash, so why do we need a whole host of separate feats to give it extra capabilities?
DreadPirateMurphy said:1) Too many feats are listed as "General." A feat that increases spell DC, one that changes attacks of opportunity, and one that increases land movement are all considered the same type of feat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.