Yeah legendary monsters get trashed just like all the others, but doing a few more "and now its baaaaaaacck" might help.Mythic monsters might be a good solution at least for some fights....
Yeah legendary monsters get trashed just like all the others, but doing a few more "and now its baaaaaaacck" might help.Mythic monsters might be a good solution at least for some fights....
It is true that is one side is really prepared for a fight and the other isn't, the prepared side has a huge advantage. It doesn't matter if the "side" is the PCs or the monsters. That can very much so mess up the expectations/difficulty of a fight.I actually like the idea of hill giants hiding in ambush. Probably 2 hiding and one in the road with access to cover. The one in the road throws rocks, then ducks behind cover. The distracted party is then ambushed by the two hill giants in hiding which quickly beat down 1 PC. That fits the definition of deadly.
Yeah legendary monsters get trashed just like all the others, but doing a few more "and now its baaaaaaacck" might help.
Yeah legendary monsters get trashed just like all the others, but doing a few more "and now its baaaaaaacck" might help.
Well, first, I ignore the multiplier for multiple monsters myself and use a slight variation of the calculator, which just barely makes it deadly for me.But the characters weren't optimized. They didn't get to pre-buff, they didn't get to set up an ambush or situation advantageous to them.
And again, this encounter would rate as deadly for level 11 characters, FOUR levels higher than us.
Yep, same as so many other factors. Once you embrace this it become very liberating. I never worry about encounter difficulty when I design for my group. I just do what makes sense for the world around them and the chips fall where they may. Very freeing and leads to much more interesting encounter IMO.It is true that is one side is really prepared for a fight and the other isn't, the prepared side has a huge advantage. It doesn't matter if the "side" is the PCs or the monsters. That can very much so mess up the expectations/difficulty of a fight.
OK, is there a reason you brought this up?But this isn't what happened in this encounter. Neither side was "well prepared".
Legendary monsters are good if you use them at "epic" difficulty instead of "deadly." They are better solos than 4e solos IMO. They are not without there faults, but legendary monsters are one of the best takes on solo monsters IMO.Yeah legendary monsters get trashed just like all the others, but doing a few more "and now its baaaaaaacck" might help.
I bet your table only does one encounter/day. That's how people play now days.
That was aimed at the OP.I certainly don't. At least not "normally." I try to run a mix - precisely because I have no desire for most encounters to be a "Let's throw everything we have at this guy!" (Nova) situation.