Female gamers: Weal or woe?

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OK; first of all; if you're going to ask if the concept of playing with girls is "weal or woe" and lean heavily toward the latter; please do all of the rest of us a favor and don't play with any. We don't want to expose them to you.

Or; better yet, do and maybe she'll come post funny stories here about the creepy guys she played with this one time.

Clearly the way I phrased my question ultimately determines it's answer. The fact that I have some legitimate concerns really suggests that I am closed minded despite the fact that I am asking for advice.

Maybe I can do a search for funny posts about ignorant players who will assume the worst about other players and assert terrible things about them.

Or maybe I don't have to look too far at all.
 

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I'm not quite sure what you want advice on. Do you talk to girls in other settings? I don't understand how this is difficult.

We recently added a fiance (and then wife) to our group, which was previously "boys only" without any change in our dynamic really. To use the old standby because even though its cliche, it's still true: "it sounds like you have player problems; get better players."
 

I've had female gamers who I've really wanted to play with except for the fact that their spouses were too anoying and came as part of the package.

Then again, I've (more often) had female gamers who wanted to play to be with their boyfriends but didn't really have any interest for the game.
 

Hm. Don't think I've ever played when females were not at the table, going all the way back to the early days. They never seemed to distract from the game, and in fact helped it along quite a bit by reigning in some of the more gung-ho kill-them-all players and adding layers of analytical thinking and problem solving skills to the mix.

Females are not a problem at the table; it might be a matter of slapping a bit of sense into a few of the boys/men who can't keep date night and game night separate.
 

I've had many good experiences with female gamers.

But that is because I play a different social form of D&D. We get several couples together. We bring food and have supper together. No-one is under 18. There is some nice wine. We are all friends, as couples, in other areas of our lives.

This couples form of D&D relies on having several non-crazy, non-creepy friends who can relive their inner nerds. It is enormously rewarding. It is comfortable, and people have a lot of fun.

cheers,

Carpe
 

In my limited experience with female gamers, they're as mixed as male gamers: some are great, some are terrible, some are both.

Cheers, -- N
 

I think the question isn't whether or not females are good gamers, it's whether or not males can handle having females at the table.

My answer is still the same; if they can't, you've got some real losers at your table that you need to cut loose.
 

Having played d&d almost exclusively with an all male group, the concept of a female gamer is somewhat foreign to me. In the dozen or so sessions I've played with female players, I've found that female gamers, by virtue of their gender alone, change the gameplay experience dramatically.
I think they can shift the social dynamic of a group significantly. I've been in two groups that have stayed all-male in part because of a desire to defend the guys' night dynamic the groups have had. But these groups have been the exception.

Most gaming dynamics that people want tend to be more easily achieved with female players in the mix in my experience. If you want better role-playing, more focus on story, less cross-talk, more cooperation or a host of other things most groups want, in principle, adding female players tends to get you closer to this. Only if you want more gross-out humour, drunker players, more teasing and regular sodomy jokes in your game dynamic does keeping female players out get you closer to your desired game dynamic. Sometimes I want those things (and then I usually keep female players out) but usually I don't.
Hear me out now, I've got nothing against female players. They're awesome and everything. The problem arises mostly with the male players whenever there's a female present. They almost always act differently. Some guys will hold back from being their normal selves and restrain themselves from cracking potentially offensive jokes where they otherwise wouldn't hesitate.
Agreed. If offensive jokes and uninhibited bawdy discourse are priorities for your group, don't add female players.
Some guys will go out of their way to try to impress the female, in game or otherwise. I've wanted to pull out my hair during sessions where guys spent the entire 3 hours chatting up the girl, distracting her and everyone else from the session and holding it up.
That's a problem with that particular male player. If he'd been gay, he would have screwed-up all your games.

If that kind of behaviour is common, you are playing with people who are too rude and/or too desperate.
Has anyone else had similar experiences?
Women reducing dirty jokes. Yes. My solution: put women in groups where you want fewer not more dirty jokes.

Women getting hit on mercilessly by players. No. My solution: get players who do this on their own time.
I want to include a few female friends into my gaming sessions but I don't want the atmosphere of the group to change.
Well, then don't include them in the group you've got. Instead, make a new group with a different atmosphere and include them in that.
 

I'm not sure the thread title (and the OP) looks at the situation from the proper perspective. Why is the question framed on female gamers?

I have that question too.

The question I want to ask is: Why continue to seek out women gamers if you don't want the atmosphere to change? Better yet, why introduce a new player if you don't want anything to change about your current group?

I've been the new person in a lot of groups. Speaking from my experience, I've felt most welcome in group that were seeking out a new person, not just an extra PC to round out the group. These guys were looking for something different, hoping to find someone who could bring something new to the table, and accommodating to people who have perspectives and experiences unlike their own. In the cases where I felt unwelcome, it was because they weren't really looking for a new person; instead, they needed another character to fill out the group. With such groups, the best thing I could do to get along is be invisible.
 

I want to include a few female friends into my gaming sessions but I don't want the atmosphere of the group to change.

Adding anybody new to your group will probably change the atmosphere - I've ruined a few games myself by not fitting in and not wanting to (Abe and Cale's dull dungeon crawl, I'm looking at you). Unless all of your friends are friends with all of your other friends, things shift whenever you get new blood. How does your group feel about adding new people in general?
 

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