So we are trying out the reserve feats, and already there's some concern that they might be overpowered.
We are 4th level, and the sorc in the group just picked it up. Basicaly, as long as he has one spell slot ready, he can do 2d6 damage in a small burst, with a DC as high as any of his 2nd level spells.
At this level that seems extrememly good. First all, its an area effect, something you don't normally see until 3rd level spells. 2nd, even on a successful save it deals 1d6 damage. That's not a whole lot until you realize unless the creature has evasion (very rare at this point), he's always going to take 1d6. When you consider fighters still have to hit that seems like good damage. And of course its at will.
The other thing is its not even spell like its supernatural. There are no components, no indication at all the person is casting it. He could stand there with things catching on fire, and no one could tell its him. That's pretty good at any level, at 4th, its incredible. Of course, let us not forget that it turns his burning hands into 5d4 damage, and will let him get an extra ray from scorching ray one level earlier than normal.
So what do you all think. We are debating whether to bring reserve feats further into the mold but this one has some people worried.
We are 4th level, and the sorc in the group just picked it up. Basicaly, as long as he has one spell slot ready, he can do 2d6 damage in a small burst, with a DC as high as any of his 2nd level spells.
At this level that seems extrememly good. First all, its an area effect, something you don't normally see until 3rd level spells. 2nd, even on a successful save it deals 1d6 damage. That's not a whole lot until you realize unless the creature has evasion (very rare at this point), he's always going to take 1d6. When you consider fighters still have to hit that seems like good damage. And of course its at will.
The other thing is its not even spell like its supernatural. There are no components, no indication at all the person is casting it. He could stand there with things catching on fire, and no one could tell its him. That's pretty good at any level, at 4th, its incredible. Of course, let us not forget that it turns his burning hands into 5d4 damage, and will let him get an extra ray from scorching ray one level earlier than normal.
So what do you all think. We are debating whether to bring reserve feats further into the mold but this one has some people worried.

