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Fiery Burst: Overpowered?

FireLance said:
The 2d6 damage will scale whenever the character learns a higher level [Fire] spell, though. If he learns delayed blast fireball at 14th level, he will do 7d6 damage with each blast.

Ah, didn't know that. Still, I don't think that this comes even near to what a melee guy can dish out at that level, what with multpicle attacks and more power attack and higher str scores and enhancements to weapons.

At 14th level your average melee beatstick will have 3 attacks (4 with boots of speed), each dealing something like 2d6 + a lot, with chances for nasty crits. A rogue will often use two-weapon fighting, getting 4 attacks or something, Each dealing something like 8d6 if he manages to sneak.

Nail said:
:o
....I'm currently working on my Inquiry Pedagogy project...can't you tell?
<= :o

Sorry all: *Way Off-topic*...I'll stop, promise. :)

Isn't that worded like this:

"Sorry, sorry, I'll try not to go off topic!"
 

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reserve feats might seem increadibly overpowered at a first glance, but some of them
actually suck (like the one you reduce enemy movement WITHIN 30ft! - if i'm remembering it correctly. I mean, what´s the point of slowing a raging-power attacking-charging-greataxe wielding barbarian coming at you? :confused: ).

I really like the idea, though. I believe reserve feats were created to solve the wizard vs warlock dilemma. I'm thinking about using them IMC differently though: in the form of magic items. Something like a' Rod of Fiery Burst', wich has a fireball spell stored in, powering the 3d6 Fiery Burst effect (used at will), but could once (and only once) cast a 5d6 fireball, destroying the rod. Items like these would be used as "wizard weapons" that 'break' when overcharged. I'm not sure how to market price this though... :\
 

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