Fight for the Lost - The Mass Effect 2 Thread

Ah, finished. Very statisfying. Man, this game does not mind just killing off your supporting characters in the final act, does it?

No sir, it does not. You CAN get through with no hands lost, but it's dependent on several things: loyalty levels, right person for the job and equipment upgrades.

I've seen/played through and lost no one. I've also watched videos of someone who speed-played through the game...the term 'bloodbath' comes to mind. In case you're wondering...you can finish the game with no survivors. YES, THAT INCLUDES SHEPPARD.
 

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Ah, finished. Very statisfying. Man, this game does not mind just killing off your supporting characters in the final act, does it?
Does it? I was a little bothered by the one character that got killed, and the next go-through I didn't lose anybody, so overall I felt they went kinda soft on the player. However, I guess I took for granted that my Shepard got imported from ME1, meaning he had a lot of paragon and even a decent amount of renegade right from day one. Being able to meet those dialogue tree requirements are pretty key to maintaining loyalty.

How many died off in your playthrough? And how?
 

I lost three in the suicide mission **SPOILERS**:

Grunt: Swooped down upon and taken away by collector bugs on the way to the final confrontation.
Jack: Killed in the rear guard action while I took out the reaper.
Legion: Same.

My key mistake, I think, was picking Jack to keep the biotic field up for me as we went through the bug area. If I had picked a stronger biotic, I wouldn't have lost Grunt, and then I probably wouldn't have lost anyone on the rear guard.

I almost literally cried out "No, not Grunt!" when they took him away. I really liked Grunt.
 

I lost three in the suicide mission **SPOILERS**:

Grunt: Swooped down upon and taken away by collector bugs on the way to the final confrontation.
Jack: Killed in the rear guard action while I took out the reaper.
Legion: Same.

My key mistake, I think, was picking Jack to keep the biotic field up for me as we went through the bug area. If I had picked a stronger biotic, I wouldn't have lost Grunt, and then I probably wouldn't have lost anyone on the rear guard.

I almost literally cried out "No, not Grunt!" when they took him away. I really liked Grunt.

Actually, for that sequence, only two characters are capable: Jack or Samara. But if they weren't loyal or you hadn't got Jack's tech upgrade to her biotics, that could have done it.
 

Yeah, Samara could have done it. And I almost picked her. She was loyal too, but I wanted to give Jack a chance to shine.

By the way, this is my favorite line from the whole game:

"This is all Joker's fault, what a tool he was! I have to spend all day computing Pi because he plugged in the Overlord!"
 


As noted above, I'm playing through ME1 at the moment, prior to going back to ME2 with a saved character and playing it through again.

I'm really intruiged to see how much stuff is going to end up in ME3:

Example 1: The Rachni. I let the Rachni Queen live in ME1 - is this going to be a blessing or a curse when the Reapers turn up en masse in ME3?

Example 2: The Geth. In ME2 if you do Legion's loyalty quest, you get the option of wiping out a large percentage of them or letting them live. The consequences of this could swing the upcoming battle either way, surely?

And that's only the first two that spring to mind.

Also - killing Thresher Maws in the Mako is good fun. However, please note - do not get within melee range of the damn things...
 

...the next go-through I didn't lose anybody, so overall I felt they went kinda soft on the player. However, I guess I took for granted that my Shepard got imported from ME1, meaning he had a lot of paragon and even a decent amount of renegade right from day one. Being able to meet those dialogue tree requirements are pretty key to maintaining loyalty.

I definitely agree with you on thinking it was a little soft on the player. None of the "who do you use" decisions were that tough -- YMMV, of course -- and the only other real requirement were the upgrades and loyalty missions.

I imported my Shepard, so we started at pretty much the same point. I'm a completionist, so I was going everywhere and doing everything I could find along the way. (I completely drained something like half the planets in the galaxy before I realized I was out of stuff to buy... with like 300k extra of each resource.)

I got to the end of the game and beat it with no casualties. Then I did my Renegade playthrough and got no casualties, even though I (deliberately) wasn't nearly as thorough.

I actually made a final playthrough, ignoring loyalty missions and upgrades just to see what would happen -- and wow, was that a bloodbath. Heh. I like the ending with Joker, though. :)

For the record, that last playthrough was an "everyone's dead". Lost several just getting to the station, lost one to the bugs, I think someone got shot right after the "tech in the tunnels" section, lost one in the rear guard, one while fleeing, then Shepard bought it at the end. Awesome.
 

As noted above, I'm playing through ME1 at the moment, prior to going back to ME2 with a saved character and playing it through again.

I'm really intruiged to see how much stuff is going to end up in ME3:

Example 1: The Rachni. I let the Rachni Queen live in ME1 - is this going to be a blessing or a curse when the Reapers turn up en masse in ME3?

Well, in reference to your first point:
I also save the Rachni Queen in my ME1 playthrough. In ME2, I encountered an Asari who had a message from the Queen for me....was, in fact, mentally dominated BY the queen, albeit voluntarily. The Asari had crashed near the Queen's new hive and the Rachni paid one forward. She pledged her children to your cause, when the time came to face the Reapers...the Rachni will be there to help Sheppard.

In MY game, anyhow. I'm very curious to see how that plays out when the final game comes to fruition.
 


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