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Legend
That just means they won't pass out before the teacher notices.Isn’t that what the larger hit die repreeents, at least in part?
That just means they won't pass out before the teacher notices.Isn’t that what the larger hit die repreeents, at least in part?
I think if the weapons and feats are tweaked to open up more design space that would be cool. I'm actually in favour there being class related options for inspiration to make that more tactical and interesting too.ok, but for one the combat feats are getting changed anyway, so that point might not even be relevant anymore. second off, who says that shove would always be your best option with this feature? maybe you're fighting an enemy with a really strong magic weapon. boom, disarm is the better option. heck, with intimidation, maybe you want something to back off but don't want to get in its reach - boom, intimidation is better.
and yeah, riders are another option.
That just means they won't pass out before the teacher notices.
Correct but there is a long history of players struggling with the abstract nature of hp. Don't mention inspi*****nal healing...I'm not sure I understand that response.
Aren't the larger HP pool of martials meant to represent attacks having less effect on them? You know, as if they know some basic tricks for avoiding attacks that wizards didn't learn in their libraries.
While obviously I'm being jokey about the swirlies, I am basically describing making the fighter prone, restrained, grappled and pulled, lifted into the air upside down, and then dunked into a terrain hazard. HP aren't really the factor outside of trying to stab the attackers.I'm not sure I understand that response.
Aren't the larger HP pool of martials meant to represent attacks having less effect on them? You know, as if they know some basic tricks for avoiding attacks that wizards didn't learn in their libraries.
While obviously I'm being jokey about the swirlies, I am basically describing making the fighter prone, restrained, grappled and pulled, lifted into the air upside down, and then dunked into a terrain hazard. HP aren't really the factor outside of trying to stab the attackers.
They would fare better than a 2E wizard against a house cat, but enough children and bounded accuracy would get them. They're in real trouble if the football team is involved.Ok, I'm still confused. Aren't fighters more resistant to those things than Wizards are, because of high Str? And Athletics proficiency helps, too.
You know, as if they've learned some tricks?
They also have more feats which lets them buy more save proficiencies.Ok, I'm still confused. Aren't fighters more resistant to those things than Wizards are, because of high Str? And Athletics proficiency helps, too.
You know, as if they've learned some tricks?
well, one. you're not actually allowed (RAW) to take resilient more then once.They also have more feats which lets them buy more save proficiencies.
They would fare better than a 2E wizard against a house cat, but enough children and bounded accuracy would get them. They're in real trouble if the football team is involved.
The actual point is that real, normal people can belt out all kinds of conditions with little to no training in the combat arts, but a fighter is limited unless the DM is feeling generous.