Scott Christian
Hero
They already did this, and guess what? It is a class beloved by players. It's called the warlock. On page 106 of the PHB.So we should help spellcasters be free by removing powers.
They already did this, and guess what? It is a class beloved by players. It's called the warlock. On page 106 of the PHB.So we should help spellcasters be free by removing powers.
You're right. We should codify everything in order to make sure the DM doesn't hold any sway over the game whatsoever. If people want this, they can play a computer game.Let's give all players the freedom to have their DM not allow them to do things.
Very good analysis. Xena was technically a martial character (although she was revealed to have some supernatural monk-like abilities and was retconned to have learned rune magic at one point as well) but she was clearly performing feats that were physically impossible. Also, I just watched the D&D movie and the way Holga uses anything to hand to fight with is hugely entertaining without being too blatantly unrealistic.
If the warlock is the fighter-complexity version of spellcasters, surely they can give us the wizard-complexity of fighters.They already did this, and guess what? It is a class beloved by players. It's called the warlock. On page 106 of the PHB.
Never seen the ref decide the forward pass and the position of tight end aren't allowed.D&D is collaborative. The DM is the referee.
Man, Now I'd like to see them try just being referees and the narrator.Maybe you want it to be something else?
Except for casters who have convenient packets of autonomy.But for most, the DM declares what is valid and invalid, what is success and failure,
Oh hell no.and what is right or wrong.
Except all that god complex and power trip just listed.And that is just a normal ho-hum game of D&D. No god complex. No power trip.
at the players if as indicated above.Just a DM trying to tell a collaborative story with their players.
My experience is that players vary in how far they want to push things. A player who thinks the DM should have no discretion in what they, or any other players should be allowed to do is possibly someone more comfortable with the push button style of 4e or someone in a group with a player who is always trying to roll about 6 things into one improvised action. Someone asking if they can knock down an enemy every round because their mace is heavy is in for constant disappointment but a DM who uses a more narrative style of combat might allow clever use of terrain, interesting player combos, or extra effects on a crit. Nobody has to play the game in a certain way. It's all optional at the DM's discretion. Some people might find that level of freedom disturbing.Never seen the ref decide the forward pass and the position of tight end aren't allowed.
Man, Now I'd like to see them try just being referees and the narrator.
Except for casters who have convenient packets of autonomy.
Oh hell no.
Except all that god complex and power trip just listed.
at the players if as indicated above.
Also, after most previous editions having codified combat maneuvers, why should martial players have to negotiate with the DM to do something that they could do in those previous editions?The effectiveness of a character should not be determined by how comfortable with and effective a player is at talking the DM into things. It punishes a good chunk of players who don't like to speak up, who don't have the same amount of relevant education as other players, and so on. It's hard enough keeping players from trying to invent gun powder.
It doesn't punish anyone unless one player is given freedom while others are denied it. Not everyone is a glory hog. I love seeing my team mates succeed. No matter what is written in the rules, this is how some people love to play. You can't be the enjoyment police. Magic item distribution has a way bigger impact than this.The effectiveness of a character should not be determined by how comfortable with and effective a player is at talking the DM into things. It punishes a good chunk of players who don't like to speak up, who don't have the same amount of relevant education as other players, and so on. It's hard enough keeping players from trying to invent gun powder.