Fighter Feat Chain - Grand Mastery

Rav said:
Hmmm... something with a bit more flavour...

"One with his/her weapon"
Prereq: BAB 10+, WF, WS, IC with weapon.
When someone attempts to disarm or sunder the weapon the character is holding the character may make an attack of opportunity regardless of whether the disarming or sundering character normally would not receive one, or whether the character has used his/her Attacks of Opportunity this round. These attacks are made at a +2 bonus to hit.

"Strike into submission"
prereq: WF, WS, Power Attack, BAB 8+
Through skill and force, the character gains a +2 dodge bonus to all creatures she hit during her turn until her next initiative.

Hmmmm... I like the flavour of that last one myself... perhaps a bit powerful though. Should creatures immune to criticals not be affected? Should it be +1?

Rav

THe first one I'm not a fan of because because the attacker takes a feat to get rid of the AoO, so the defender takes a feat to get back the AoO, does this mean there will be a better feat for attackers to get rid of the AoO again?

I do like the second one. I don't think it's to powerful, but it should be stated that multiple strikes do not stack. If you hit a guy once or ten times, you only get +2 AC bonus.
 

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Some ideas, none of them playtesting, and perhaps lacking balance (Not all of them are related to a single weapon)
They need still some efforts to flesh them out, I think. Call it "Brainstorming"

Alternative One with his/her weapon :
Prerequisites: Weapon Focus, Specialisation, Improved Critical with Weapon, BAB 10+
When someone tries to disarm you (as return attempt or as "usual"), you gain a +2 (or +4?) bonus on your defense againt the attempt.

Fast Strike:
Prerequisites: Weapon Focus, Specialisation, Improved Critical with Weapon, BAB 10+
When you use your weapon one handed and you do not wear something (weapon, shield) in your offhand, you may strike as if you had the Ambidexterity/Two Weapon FIghting feat and would were the same weapon in each hand.
(So, a Fighter wielding a Long Sword in his primary hand and no shield, could make two attacks with the Long Sword with full of its regular bonus, but with a -4 penalty on both attacks. Advantage: You don`t have to buy two expensively enchanted weapons. Disadvantage: You won`t hit very well ...)
(It is, so to say, a "Flurry of Blows" with a "real" weapon)

Greater Disarm:
Prerequisite: Improved Disarm, BAB 8+
When you deal more than 10 points of damage with one attack, you gain one free disarm attempt at your current attack bonus.
You can use this feat once per round. (This is the "Knockdown" Variant)
Alternative Version (same Prerequisite):
If you succesfully disarm your opponent, you gain one extra attack at your current base attack bonus. (This is the "Improved Trip" Variant)

Greater Bullrush:
Prerequisite: Improved Bullrush, BAB 3+
When you deal more than 10 points of damage with one attack, you can make a free bull rush attempt (without the need to hit the target). You can only throw the target 5 feet back.
Alternative Version of Greater Bullrush (same Prerequisite):
When you succesfully bullrush an opponent, you gain one attack of oppertunity against him, as if he was moving through your thread range.

Supreme Whirlwind (or greater Spring Attack)
Prerequisite: Whirlwind Attack, Greater Cleave, Greater Spring Attack
When you are in light or medium amor, and on light or medium load, you can make a supreme Whirlwind.
You may move your base speed and still attack at your regular number of attacks. You suffer a -2 penalty per every 5 feet after the first 5 feet you made. (So, you could attack with your first attack at full bonus, move 5 feet, move at your next attack bonus, move 10 feet, and attack with your next attack bonus -4. Seems not work well, so far...)

Power Strike
Prerequisite: Weapon Focus, Weapon Specialisation, Improved Critical with Weapon, Power Attack, BAB 15+
When using the full attack option, you can give up your regular number of attacks and make a single strike. If you hit, you inflict damage as if all attacks had hit. If you hit critical, you deal only extra damage for the first attack. Sneak Attack damage applies only once. The damage is added together for purpose of massive damage death rules, hardness and Damage Reduction penentration and so on.
(Probably to deadly...)

Improved Charge:
Prerequisite: Power Attack, BAB 3+
When charging, you gain a +2 bonus on your damage roll.

Mustrum Ridcully
 

Mustrum_Ridcully said:
Power Strike
Prerequisite: Weapon Focus, Weapon Specialisation, Improved Critical with Weapon, Power Attack, BAB 15+
When using the full attack option, you can give up your regular number of attacks and make a single strike. If you hit, you inflict damage as if all attacks had hit. If you hit critical, you deal only extra damage for the first attack. Sneak Attack damage applies only once. The damage is added together for purpose of massive damage death rules, hardness and Damage Reduction penentration and so on.
(Probably to deadly...)

This is a boring feat. Anyone who has a BAB of 15 will hit with his first attack period. The reason why the iterative attacks are in the rules as they are is because this keeps playing the fighter class exciting - your first attack may almost certainly hit, but your third and fourth may not.

Rav
 

Yawn...

I also find these extra specializations/masteries tedious. It's just more of the same. The only new feat that I thought had some merit in this direction (posted on the old boards, I don't remember who by) was:

Weapon Mastery

Prereqs: Proficient, Focussed, Specialized, Improved Crit all in one weapon. Base Attack +12
Benefit: Extra attacks are counted at -4 iterations instead of -5.

Although I've never tried it, I can't see that it's completely game-breaking and it is something different to the otherwise predictable +X, +(X+1) etc.
 

2Rav: You`re right. Boring. But I can still not forget the idea. :)
Perhaps one to "increase the joy of criticals" (at least for the one who attacks)
Power Strike (alternative version)
Prerequisite: Weapon Focus, Specialisation, Improved Critical, Power Attack (melee weapons), or Precise Shot (ranged weapons), Base Attack Bonus 12+
Benefit:
Everytime you take this feat, you apply it to a weapon for which you meat the above prerequisites.
If you roll a (confirmed) critical with one of your attacks with that weapon, add the damage of all succesful attacks after that (those with lower attack bonuses) during that round to the damage of this critical hit, and apply them at once, as if they were made with one single attack. (This is important for things like damage reduction, hardness and so on).
(To make some things clear: You still have to hit with your attacks. If you don`t hit, then nothing special happens.)
 
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Well, you can download my damage calculator to figure out how powerful some of the feats mentioned here are:

http://solo23.abac.com/spikeyfreak/

I really don't see the need for more damage/attack bonus feats. There are lots of PrCs that can be taken, and multiclassing into rogue or barbarian can add a lot of flavor to a character. And don't forget that there are LOTS of feats in the suppliments that fighters can use.

--Core Spikey
 

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