WaywardWaffle
First Post
Gladiator is a fairly popular class to whip up a houserule version of, but I felt like a lot of these classes didn't capture the feel of what a gladiator truly is. First is that it IS a fighter, as much as people want different classes, this is not one that should be split I feel. Second is that it's not just a fighter, it's an entertainer and a controller of a crowd. A gladiator manipulates people's thoughts and feelings while entertaining and fighting in VERY dangerous conditions. So I based my version of the gladiator around that idea. Manipulating people and doing big crazy attacks that make everyone around the table happy.
Gladiator
Gladiator Fighting Style: When using a trident, whip, or shortsword, you can choose to reroll any 1 or 2 that you roll on a damage dice. Also, the DC to escape a Net becomes 8+Str or Dex+ Proficiency
Level 3: Ferro Necari: You have taken the oath of the gladiator, you will insure your enemies die honorably by the blade. Once per short or long rest you can use your action to unleash your finishing move on any target that is below ½ of their maximum Hit Points, as well as prone, feared, or otherwise incapacitated. On a hit double the damage of your attack against the creature.
Level 7: Morituri te Salutant: When you reduce a creature to 0 hit points, or score a critical hit, you can choose for all allies who can see you to gain temporary Hit Points equal to your Fighter Level, and they can add your Charisma modifier to their attack rolls and Spellsave DC until the end of your next turn. This feature can only be triggered once per turn.
If this feature is triggered by Ferro Necari their speed is also increased by 10ft.
Level 10: Sine Remissione: If an enemy that is triggering an opportunity attack started it’s turn adjacent to you, the opportunity attack does not consume your reaction.
Also, the Gladiator can use Ferro Necari twice per short or long rest. In addition, when you use it hostile creatures have disadvantage on attack rolls against any creature except you until the start of your next turn, as long as they can see the you.
If an enemy is under the effect of your Ferro Necari then you can trigger Sine Remissione when the enemy enters a space adjacent to you.
Level 15: Iugula/Mitte: At 15th level you can exude a 30ft aura of “Iugula” or “Mitte”. You can only have one of the auras active at one time. You can use your action to swap which aura you exude.
Iugula: All allies add ⅓ of your Fighter level rounded up to their damage rolls while in the aura. You double your Charisma modifier on Intimidate and Deception checks.
Mitte: All enemies subtract ⅓ of your Fighter level rounded up from their damage rolls while in the aura. You double your Charisma modifier on Persuasion and Performance checks.
If you have triggered Morituri te Salutant this round, your threat range for the purpose of opportunity attacks extends to any space within your aura. Any movement to attack the target is drawn from your total movement speed next turn.
Level 18: Rudis: After many long battles you have finally earned freedom. You can use your experience to assist your allies in their own. If an ally in your Iugula or Mitte aura is being targeted by an attack, you can use your reaction to move to a space adjacent to the ally and take the hit in their place.
Glossary for those interested:
Ferro Necari: To be slain by the sword. The last words in the oath a roman gladiator swore upon becoming a gladiator
Morituri te Salutant: roughly translates to "the dead salute you", this was the phrase that the "editor", a sort of leader of the arena fights would say before the events started. The guy who in pop culture raises or lowered his thumb to decide the fate of a fighter. Not always an emperor.
Sine Remissione: a fight without dismissal, ie. a fight until one person dies. Rarer than you'd think from the times.
Iugula: "Kill them", what the crowd would chant to a fighter with another at their mercy.
Mitte: roughly "Mercy" or "Let them go", same as above.
Rudis: A special wooden training sword that a gladiator would get upon earning their freedom. The "editor" would give this to a gladiator as a sign of their freedom, this also granted a gladiator the right to teach new gladiators how to fight, like a modern day ex boxer becoming a trainer in a gym.
Anyways tell me what you guys think, I put a lot of thought into making this class feel connected and useful.
Edit Log:
Secondary effect on Ferro Necari moved to level 10, also gains a second use at level 10.
Clarified the Morituri te Salutant synergy on the Iugula/Mitte aura. Now it's any square within the aura, might be some unintended synergy with Sinne Remissione.
Clarified Sinne Remissione and Ferro Necari interaction
Gladiator
Gladiator Fighting Style: When using a trident, whip, or shortsword, you can choose to reroll any 1 or 2 that you roll on a damage dice. Also, the DC to escape a Net becomes 8+Str or Dex+ Proficiency
Level 3: Ferro Necari: You have taken the oath of the gladiator, you will insure your enemies die honorably by the blade. Once per short or long rest you can use your action to unleash your finishing move on any target that is below ½ of their maximum Hit Points, as well as prone, feared, or otherwise incapacitated. On a hit double the damage of your attack against the creature.
Level 7: Morituri te Salutant: When you reduce a creature to 0 hit points, or score a critical hit, you can choose for all allies who can see you to gain temporary Hit Points equal to your Fighter Level, and they can add your Charisma modifier to their attack rolls and Spellsave DC until the end of your next turn. This feature can only be triggered once per turn.
If this feature is triggered by Ferro Necari their speed is also increased by 10ft.
Level 10: Sine Remissione: If an enemy that is triggering an opportunity attack started it’s turn adjacent to you, the opportunity attack does not consume your reaction.
Also, the Gladiator can use Ferro Necari twice per short or long rest. In addition, when you use it hostile creatures have disadvantage on attack rolls against any creature except you until the start of your next turn, as long as they can see the you.
If an enemy is under the effect of your Ferro Necari then you can trigger Sine Remissione when the enemy enters a space adjacent to you.
Level 15: Iugula/Mitte: At 15th level you can exude a 30ft aura of “Iugula” or “Mitte”. You can only have one of the auras active at one time. You can use your action to swap which aura you exude.
Iugula: All allies add ⅓ of your Fighter level rounded up to their damage rolls while in the aura. You double your Charisma modifier on Intimidate and Deception checks.
Mitte: All enemies subtract ⅓ of your Fighter level rounded up from their damage rolls while in the aura. You double your Charisma modifier on Persuasion and Performance checks.
If you have triggered Morituri te Salutant this round, your threat range for the purpose of opportunity attacks extends to any space within your aura. Any movement to attack the target is drawn from your total movement speed next turn.
Level 18: Rudis: After many long battles you have finally earned freedom. You can use your experience to assist your allies in their own. If an ally in your Iugula or Mitte aura is being targeted by an attack, you can use your reaction to move to a space adjacent to the ally and take the hit in their place.
Glossary for those interested:
Ferro Necari: To be slain by the sword. The last words in the oath a roman gladiator swore upon becoming a gladiator
Morituri te Salutant: roughly translates to "the dead salute you", this was the phrase that the "editor", a sort of leader of the arena fights would say before the events started. The guy who in pop culture raises or lowered his thumb to decide the fate of a fighter. Not always an emperor.
Sine Remissione: a fight without dismissal, ie. a fight until one person dies. Rarer than you'd think from the times.
Iugula: "Kill them", what the crowd would chant to a fighter with another at their mercy.
Mitte: roughly "Mercy" or "Let them go", same as above.
Rudis: A special wooden training sword that a gladiator would get upon earning their freedom. The "editor" would give this to a gladiator as a sign of their freedom, this also granted a gladiator the right to teach new gladiators how to fight, like a modern day ex boxer becoming a trainer in a gym.
Anyways tell me what you guys think, I put a lot of thought into making this class feel connected and useful.
Edit Log:
Secondary effect on Ferro Necari moved to level 10, also gains a second use at level 10.
Clarified the Morituri te Salutant synergy on the Iugula/Mitte aura. Now it's any square within the aura, might be some unintended synergy with Sinne Remissione.
Clarified Sinne Remissione and Ferro Necari interaction
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