fighter/rogue viable?

Armor such as Mithral Breastplates allows good AC and use of rogue special abilities.

Another alternative is to place fairly minimal importance on Dex, and have a high STR and big weapon. You don't look like a rogue, making sneak attacks and decent skills surprising. Unlike most rogues, you'd do decent damage against Undead and other foes immune to crits. Later on, magic items will probably drive up Dex to near your max for armor. A 14 starting dex is sufficient to eventually max out Mithral BP.
 

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Actually the ftr/rog is one of the best multiclasses around. The trick, as with many other 3 edition multi-class builds, is not to take equal levels in both classes, that is don't make a ftr 10/ rog 10. Instead make one class your primary focus and add a few levels of the second to complement the primary.

A ftr 4/rog X will give you an excellent combat rogue with not only the staying power but the feats to actually make use of his sneak attack after the suprise round. Combat expertise, weapon finesse, weapon focus, weapon spec, TWF, TWD: use a pair of shortswords, tumble into flank, put your flanking bonus and weapon focus bonus into expertise for another +3 AC and eviscerate the opposition. Alternatevly you could work on the spring attack chain and maybe even switch over to Duelist later. There are, of course other options too.

On the other hand a rog 4/ftr X will give you a great swashbuckler-type character; quick, clever and deadly. Evasion helps front-line characters who often wind up in the middle of area-affect spells, uncanny dodge is invaluable if your concept is for a lightly-armored character instead of the traditional tank and although your SA isn't earth shattering at 2d6 it is still a nice bennie when it pops up. The trick is to pick only a sub-set of the rogue skill set and focus on maxing them out over staggered levels (put more than one skill point in each of your chosen skills each time you take a level of rogue). You can pour all your skill points into stealth and tumble and watch the party rogue worship the ground you walk on as you can now not only be his backup on scouting missions but his constant flanking buddy too. Or you could put everything into social skills with maybe a few for spot or sleight of hand and actually be usefull out of the dungeon (the fighter's classic dilemma). If you go this route don't forget to make your first level Rog, the extra 24+ skill points are more than worth the 4 HP.

Hope that helps.
 

Also, remember that a Ftr/Rog doesn't have to follow the archetype of the lightly-armored dextrous fighter. A Ftr with three Rogue levels could make do very easily with low Dex and heavy armor. Sure, evasion won't be usable any more, but he gets a whole lot of extra skill points and does +2d6 damage in a lot of situations. That's a good trade-off for some characters.
 


I think it's a great combination. Learned the ins and outs of it while designing various NPCs for my game world.

Just started a Ravenloft game as a 1st level Human Rogue. I intend to take two levels of Fighter along the road to 10th level, and then we'll see from there - assuming the game lasts that long (new group for me).

As Shilsen says, the combination can work well the other way around too, with a couple of Rogue levels on a higher level Fighter.
 

shilsen said:
Also, remember that a Ftr/Rog doesn't have to follow the archetype of the lightly-armored dextrous fighter. A Ftr with three Rogue levels could make do very easily with low Dex and heavy armor. Sure, evasion won't be usable any more, but he gets a whole lot of extra skill points and does +2d6 damage in a lot of situations. That's a good trade-off for some characters.
That's exactly what I meant. Dwarven fighter with urgrosh acting as tank ... 4 rogue levels. means he loses 1 point BAB, 8 hitpoints and on average 2 feats. Uncanny dodge helps against being flat-footed and invisible sneak attackers.
 

One of my friend is now playing a Dwarf Rogue 3/Fighter 4 in full-plate and he is very effective.

With Int of 14, his stone cunning works very well. He cannot sneak nor evade fireballs. But he is a nice tank (with combat expertise) and yet good at finding/disabling traps. In that party, the best scout/senser is a bat familiar of a Wizard/Ranger. No humanoid rogue can be as good as a dimunitive animal with blindsense of 120 ft. in those area.
 

Taking another opportunity to pimp the unfettered from Arcana Unearthed. Fighter/rogues are really cool, but if what you're looking for is a light fighter, the unfettered is for you. You can get the unfettered and the other martially-oriented classes for (IIRC) $6-$8 in the Way of the Sword .pdf from White Wolf's online catalog.
 


Darklone said:
That's exactly what I meant. Dwarven fighter with urgrosh acting as tank ... 4 rogue levels. means he loses 1 point BAB, 8 hitpoints and on average 2 feats. Uncanny dodge helps against being flat-footed and invisible sneak attackers.
I forgot about Uncanny Dodge at 4th rogue lvl. That's definitely worth trading in a level of fighter for.
 

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