FormerlyHemlock
Hero
You just considered about two-thirds of the heroes in heroic fiction insane and/or idiots.
Like Riddick?
https://www.youtube.com/watch?v=16RdEtQL9EQ
You just considered about two-thirds of the heroes in heroic fiction insane and/or idiots.
Yes and no.It's the character who cares about winning the fight. The character is the one whose life is on the line. If you're roleplaying a character who is sane - a character who wants to live - then that character will choose the weapon which gives the best chance of staying alive.
You can go ahead and play a character who chooses a short sword over a rapier, purely for the aesthetic, but my character is going to assume your character is an imbecile unless your character gives my character some good reason to believe otherwise.
There is a strong correlation between roleplaying and optimization if you want to play a character who isn't suicidally incompetent. Winning and losing the game, or however the player feels about that, is irrelevant to roleplaying. The player doesn't exist within the game world.
It's the character who cares about winning the fight. The character is the one whose life is on the line. If you're roleplaying a character who is sane - a character who wants to live - then that character will choose the weapon which gives the best chance of staying alive.
You can go ahead and play a character who chooses a short sword over a rapier, purely for the aesthetic, but my character is going to assume your character is an imbecile unless your character gives my character some good reason to believe otherwise.
There are a lot more aspects of a weapon that need to be taken into consideration in real life than there are in the game world. In real life, you need to worry about ease of use and availability and concealability and legality and any number of things. Moreover, in the real world, a small pistol or a dagger has a good chance of taking someone down with one hit - and the primary use for such weapons is in defending yourself against others who will be armed with the same type of weapon, or who might even be unarmed.There are better and worse weapons, but that doesn't make weapons less lethal. I'm not going to consider someone walking around with a Walther PPK "suicidally incompetent" because they're wielding that rather than, oh, a FN P90, because they still have a gun.
But even in the real world, when comparing guns, stopping power is a real thing that can be measured and discussed and taken into consideration. If you're going out to hunt grizzly bears, or hippos, then the guy with the PPK is a liability who is going to get everyone else killed, and the professional hunters who are organizing this expedition aren't going to invite that guy along.
Characters in the game world are aware of much more than we give them credit for. They can see the length of the blade, and its sharpness, and everything else about it. The only thing we can see are its weight, and damage, and special properties. We only see the number, but they see the reality which corresponds to that number.But the weapons don't come with efficiency ratings stickered onto the blades, so how does ones character know that the long thin-bladed rapier does more damage than the short wide-bladed short sword?
That's not a thing, in 5E. You're either familiar enough with a weapon to use it to its full effect, or you aren't. A fighter who spends countless hours fighting with a short sword can always apply that experience perfectly for use with a rapier.The "best" blade for most people would be the one that they are most familiar with, which would be the one most common for their region.
It's reasons like this that I generally just let the players describe what their weapons look like, within reason. If someone wants the stats of a rapier but visualizes it as a short sword, or a light pick, who really cares?
Characters in the game world are aware of much more than we give them credit for. They can see the length of the blade, and its sharpness, and everything else about it. The only thing we can see are its weight, and damage, and special properties. We only see the number, but they see the reality which corresponds to that number.
That's not a thing, in 5E. You're either familiar enough with a weapon to use it to its full effect, or you aren't. A fighter who spends countless hours fighting with a short sword can always apply that experience perfectly for use with a rapier.