D&D 5E Fighters are amazing!

If your DM prohibits these ad hoc actions because he's "RAW", then I'd suggest he read the very first page of the 1e DMG under the introduction. Because by not allowing things like our examples above, he (or she) is very much NOT following RAW.

the DMG grants a "can" not a "must" heck not even he "should"

even if you read the "play examples" they don't deviate from RAW, there is not one example of the GM winging a ruling something other games (like Fate) call out on purpose

but we have drifted VERY off topic
 

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the DMG grants a "can" not a "must" heck not even he "should"

even if you read the "play examples" they don't deviate from RAW, there is not one example of the GM winging a ruling something other games (like Fate) call out on purpose

but we have drifted VERY off topic

The introduction pretty much says (in Gygaxian prose) that the rulebooks can't included every rule, but only those rules that he felt were core to the structure of the game, and that DMs not only should, but will need to come up with their own rulings for things that the players want to do that aren't covered in the rulebook.

Sounds like your DM is one of those people who like to say how homosexuality is a sin while at the same time eating a nice lobster after getting home from work on a Sunday before rubbing one out later that night. I.e., selectively choosing which 'RAW" to follow while ignoring others. Which of course make him or her not RAW. Just a dick ;)

Mod Note: EN World has a fairly strict no-real-world-religion rule. Typically, such commentary will get edited or deleted, and may well earn the speaker a temp-ban. So, we don't recommend making such references. ~Umbran
 
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Sounds like your DM is one of those people who like to say how homosexuality is a sin while at the same time eating a nice lobster after getting home from work on a Sunday before rubbing one out later that night. I.e., selectively choosing which 'RAW" to follow while ignoring others. Which of course make him or her not RAW. Just a dick ;)

hammer meet nail
 

I would suggest a middle ground for fighters and feats....

read the feats and come up with a list of "approved fighter only feats" and see how it plays out....

in all honesty after playing with a fighter with feats and one without.... no feats hurts the fighter more then any other class...
 

To get back on subject... From what I've seen of the 5e fighter in actual play it is, as the OP presented, a well designed class but even more importantly a fun class to play (I have a battlemaster who just hit 4th level in my current campaign) and even without a ton of real world tactical acumen (the player is my 12 year old nephew) he's having a great time playing the 5e fighter.

On another note I was thinking that the Remarkable Athlete feature gets downplayed but is actually pretty good and, with bounded accuracy, can allow the 5e fighter to back up the Rogue on scouting missions or even sub in as a Rogue light (Acrobatics, Stealth, Sleight of Hand all at half prof rounded up) if he has a decent to good Dexterity (which he probably should). Or am I missing something here?

Remarkable Athlete is quite good. A Champion can avoid taking any strength or dexterity skills (he might not want to... but he can) and let Remarkable Athlete do it for him. As you said, it's a ROUND UP ability (a rarity). This enables a fighter to be quite well rounded as he can use his four skills elsewhere. It can make level 1-6 a bit rough...

Oh, and you get an initiative bonus out of it.
 

Trust me.. your kind is rare.... I own part of an RPG company (paradigm concepts) and played with so many different people its nuts (including an amazing opportunity I had to do a book signing in England) and while I have played with GMs as flexible as you are... I would say your a 1 out of 10 type GM.... most GMs are "RAW"

In my games I'm not.. I use inspiration points more like fate dice and I let people do off the wall stuff.. but out of all the DMs I know in Miami I can pick one other GM like me... and that's about it

(and yes I allow feats and muti-classing... and I use cinematic combat)

This is my experience as well. Dozens of DMs over the decades, only two who I might consider similar to Sacrosanct (allow almost anything with some type of roll). The same goes for players. Very few players even attempt to do more than go up and swing.
 

This is my experience as well. Dozens of DMs over the decades, only two who I might consider similar to Sacrosanct (allow almost anything with some type of roll). The same goes for players. Very few players even attempt to do more than go up and swing.

A while ago I DM'd my 12 year old son and a couple of his friends for their first RPG. They didn't know the rules; we learned as we went. "just attacking" was their fall back plan. They always tried to do something that sounded cool first.

No reasonable request should ever be unreasonably declined.
 

A while ago I DM'd my 12 year old son and a couple of his friends for their first RPG. They didn't know the rules; we learned as we went. "just attacking" was their fall back plan. They always tried to do something that sounded cool first.

No reasonable request should ever be unreasonably declined.

I agree with you.

I just do not see it often in games. I have not seen many DMs encourage it or players attempt it.
 

I agree with you.

I just do not see it often in games. I have not seen many DMs encourage it or players attempt it.

This is just my observation, so take it FWIW, but I've seen this worse with games that have the most detailed rules. Players tend to look at the character sheets and think they are tied to whatever it says there. Start people out on a very rules lite RPG and you'll probably see more creativity.
 

I agree with you.

I just do not see it often in games. I have not seen many DMs encourage it or players attempt it.

This is so different from my experiences in Chicago... Out of the 7 DM's I've played D&D under only one ran like this and it was at a public 4e encounters game at our local comic shop... which I and a couple friends ended up quitting.
 

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